EffectsFlanger.Delay Property (Microsoft.DirectX.DirectSound)

How Do I...?

  • Use Effect Parameters

Retrieves and sets the number of milliseconds the input is delayed before it is played back in the EffectsFlanger structure.

Definition

Visual Basic Public Property Delay As Single
C# public float Delay { get; set; }
C++ public:
property float Delay {
        float get();
        void set(float value);
}
JScript public function get Delay() : float
public function set Delay(float);

Property Value

System.Single
Number of milliseconds the input is delayed before it is played back.

This property is read/write. 

Remarks

Can range from FlangerEffect.DelayMin to FlangerEffect.DelayMax.

The default value is 2ms.

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.

              [C#]
              


//Retrieve the effects object and
//the effect param sturctures and edit parameters.
EchoEffect echo = (EchoEffect)buffer.GetEffects(0);
EffectsEcho echo_params = echo.AllParameters;

echo_params.LeftDelay = 250.0f;
echo_params.RightDelay = 100.0f;
echo_params.Feedback = 85.0f;
echo_params.PanDelay = 1;
echo_params.WetDryMix = 50.0f;

ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1);
EffectsChorus chorus_params = chorus.AllParameters;

chorus_params.Delay = 15.0f;
chorus_params.Depth = ChorusEffect.DepthMax;
chorus_params.Phase = ChorusEffect.PhaseNegative90;
chorus_params.Waveform = ChorusEffect.WaveSin;
chorus_params.WetDryMix = 50.0f;

//Set the new parameters and play the buffer.
echo.AllParameters = echo_params;
chorus.AllParameters = chorus_params;
buffer.Play(0,BufferPlayFlags.Default);