ISpRecoResult::SpeakAudio (SAPI 5.4)

Microsoft Speech API 5.4

ISpRecoResult::SpeakAudio

ISpRecoResult::SpeakAudio retrieves and speaks the specified audio. This combines two other methods; first calling ISpRecoResult::GetAudio and then calling ISpVoice::SpeakStream on the parent recognition context.

  
    HRESULT SpeakAudio(
   ULONG    ulStartElement,
   ULONG    cElements,
   DWORD    dwFlags,
   ULONG   *pulStreamNumber
);

Parameters

  • ulStartElement
    [in] Value specifying with which element to start.
  • cElements
    [in] Value specifying the number of elements contained in the stream. A value of zero speaks all elements.
  • dwFlags
    [in] Value indicating the attributes of the text stream. These values are contained in the SPEAKFLAGS enumeration.
  • pulStreamNumber
    [optional, out] Address of a variable containing the stream number information. If NULL, the stream number will not be retrieved.

Return values

Value
S_OK
SPERR_NO_AUDIO_DATA
E_POINTER
FAILED(hr)

Return values may also be those from ISpVoice::SpeakStream.

Remarks

Even if there are no elements, that is, ulStartElement = 0 and cElements = 0, the audio will still be spoken. These are unrecognized results that have no elements, but do have audio.

If the application did not activate retained audio (see ISpRecoContext::SetAudioOptions), or make a previous call to ISpPhrase::Discard and eliminate the retained audio, ::SpeakAudio will fail with SPERR_NO_AUDIO_DATA.

Example

The following code snippet illustrates the use of ISpRecoResult::SpeakAudio.

  
// Declare local identifiers:
HRESULT                       hr = S_OK;
CComPtr<ISpRecoResult>        cpRecoResult;
ULONG                         ulStreamNum = 1;

// ... Get a recognition result object from the SR engine ...

// Replay the user's spoken audio to the user.
hr = cpRecoResult->SpeakAudio(0, 0, 0, &ulStreamNum;);

if (SUCCEEDED(hr))
{
   // Do stuff here.
}