DirectSoundCreate
[The feature associated with this page, DirectSound, is a legacy feature. It has been superseded by WASAPI and Audio Graphs. Media Casting have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
This function creates and initializes an IDirectSound interface.
Syntax
HRESULT WINAPI DirectSoundCreate(LPGUID lpGuid, LPDIRECTSOUND* ppDS, LPUNKNOWN pUnkOuter );
Parameters
- lpGuid
Address of the GUID that identifies the sound device. The value of this parameter must be one of the GUIDs returned by DirectSoundEnumerate, or NULL for the default device. - ppDS
Address of a pointer to a DirectSound object created in response to this function. - pUnkOuter
Controlling unknown of the aggregate. Its value must be NULL.
Return Value
If the function succeeds, the return value is DS_OK.
If the function fails, the return value may be one of the following error values:
Return Code |
---|
DSERR_ALLOCATED |
DSERR_INVALIDPARAM |
DSERR_NOAGGREGATION |
DSERR_NODRIVER |
DSERR_OUTOFMEMORY |
Remarks
The application must call the IDirectSound::SetCooperativeLevel method immediately after creating a DirectSound object.
Requirements
Header: Declared in DSound.h.
Library: Use Dsound.lib.
See Also
DirectSoundEnumerate
IDirectSound
IDirectSound::GetCaps
IDirectSound::SetCooperativeLevel