Share via


D3DM_DestroyContext (Windows CE 5.0)

Send Feedback

This function is called by the Direct3D Mobile middleware to tell the driver to destroy a rendering context.

typedef DWORD (*D3DM_DESTROYCONTEXT_PTR)(D3DM_DESTROYCONTEXT_DATA *);

Parameters

  • D3DM_DESTROYCONTEXT_DATA
    [in] A pointer to a D3DM_DESTROYCONTEXT_DATA structure that identifies the rendering context to be destroyed.

Return Values

Implement this function so that it returns D3DM_DRIVER_HANDLED when it succeeds and D3DM_DRIVER_NOTHANDLED when it fails.

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.
Link Library: Developer implemented.

See Also

Direct3D Mobile Driver Functions | D3DM_CreateContext | D3DM_DESTROYCONTEXT_DATA | Rendering Contexts in Direct3D Mobile

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.