IDirect3DMobileBaseTexture (Windows CE 5.0)

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This interface is used as a base interface for working with texture map objects. IDirect3DMobileBaseTexture is derived from the IDirect3DMobileResource interface. It adds methods related to mipmap levels of detail.

Methods

The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.

Grouping Methods
Levels of Detail GetLOD

GetLevelCount

SetLOD

Obtaining a Pointer

You can obtain a pointer to an IDirect3DMobileBaseTexture interface by calling the IUnknown::QueryInterface method on an IDirect3DMobileTexture interface and specifying IID_IDirect3DMobileBaseTexture.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library:

See Also

Direct3D Mobile Interfaces | IDirect3DMobileResource

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