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IDirect3DMobileDevice::GetTextureStageState (Windows CE 5.0)

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This method retrieves a state value for an assigned texture.

HRESULT GetTextureStageState(  DWORD Stage,  D3DMTEXTURESTAGESTATETYPE Type,  DWORD* pValue);

Parameters

  • Stage
    [in] Stage identifier of the texture for which the state is retrieved. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
  • Type
    [in] Texture state to retrieve. This parameter can be any member of the D3DMTEXTURESTAGESTATETYPE enumerated type.
  • pValue
    [out] Pointer a variable to fill with the retrieved state value. The meaning of the retrieved value is determined by the Type parameter.

Return Values

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileDevice | D3DMTEXTURESTAGESTATETYPE

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