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Random Class

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Represents a pseudo-random number generator, a device that produces a sequence of numbers that meet certain statistical requirements for randomness.

Inheritance Hierarchy

System. . :: . .Object
  System..::..Random

Namespace:  System
Assembly:  mscorlib (in mscorlib.dll)

Syntax

'Declaration
Public Class Random
public class Random
public ref class Random
type Random =  class end
public class Random

The Random type exposes the following members.

Constructors

  Name Description
Public method Random() () () () Initializes a new instance of the Random class, using a time-dependent default seed value.
Public method Random(Int32) Initializes a new instance of the Random class, using the specified seed value.

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Methods

  Name Description
Public method Equals(Object) Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method Next() () () () Returns a nonnegative random number.
Public method Next(Int32) Returns a nonnegative random number less than the specified maximum.
Public method NextBytes Fills the elements of a specified array of bytes with random numbers.
Public method NextDouble Returns a random number between 0.0 and 1.0.
Public method ToString Returns a string that represents the current object. (Inherited from Object.)

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Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

See Also

Reference

System Namespace