Kinect Studio Render Plugins

Each render plugin can be enabled or disabled depending on the view. Some render plugins have additional view specific settings.

  • Accessories Render Plugin Settings
  • Audio Render Plugin Settings
  • Body Index Render Plugin Settings
  • Body Render Plugin Settings
  • Color Render Plugin Settings
  • Depth Render Plugin Settings
  • Infrared Render Plugin Settings

Accessories Render Plugin Settings

  • Frustum - Displays or hides the lines indicating the sensor frustum.
  • Orientation cube - Displays or hides the +/- X, Y, Z cube in the upper right.
  • Floor plane - Displays or hides the floor plane indicator.

Audio Render Plugin Settings

Figure 1.  Monitoring 2D View

Figure 2.  3D View

  • Is audible - Displays which audio channel is to be rendered to the speakers.
  • Beam - Displays the audio beam angle.
  • Output, MIC n – Displays the amplitude of individual audio channels across time.

Body Index Render Plugin Settings

Figure 3.  Monitoring 2D View

Body Render Plugin Settings

Figure 4.  2D View

Figure 5.  3D View

  • Bodies - Displays the body skeletal joints.
  • Joint orientations - Displays arrows indicating the joint orientations.
  • Hands – Displays the current hand-state (Open=>green, Closed=>red, Lasso=>blue, Unknown=>gray).
  • Body information – Displays body information such as the body identifier.

Color Render Plugin Settings

Figure 6.  2D View

Depth Render Plugin Settings

Figure 7.  2D View

  • Grey Point Cloud - When using this mode, object depth is indicated in greyscale. Objects that are close to the sensor are white, while objects that are farther away are black.
  • Color Point Cloud - When using this mode, object depth is displayed in a spectrum of colors. Objects that are close to the sensor are orange, while objects that are farther away are violet.

Figure 8.  3D View

  • Surface can be textured - When using this mode, surfaces are displayed as pure white to permit texturing. If the IR or Color plugin is enabled, it will be applied as a texture in the application.
  • Surface with Normal - When using this mode, objects are colored in greyscale based on their surface normal relative to the viewer.
  • Grey Point Cloud - When using this mode, object depth is indicated in greyscale. Objects that are close to the sensor are white, while objects that are farther away are black.
  • Color Point Cloud - When using this mode, object depth is displayed in a spectrum of colors. Objects that are close to the sensor are orange, while objects that are farther away are violet.

Infrared Render Plugin Settings

Figure 9.  2D View