RenderTargetCube Class

Represents a cubic texture resource that will be written to at the end of a render pass.

Inheritance Hierarchy

System.Object
  Microsoft.Xna.Framework.Graphics.GraphicsResource
    Microsoft.Xna.Framework.Graphics.Texture
      Microsoft.Xna.Framework.Graphics.TextureCube
        Microsoft.Xna.Framework.Graphics.RenderTargetCube

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)

Syntax

'Declaration
Public Class RenderTargetCube _
    Inherits TextureCube
public class RenderTargetCube : TextureCube

The RenderTargetCube type exposes the following members.

Properties

  Name Description
Public property DepthStencilFormat Gets the depth format of this rendertarget.
Public property Format Gets the format of the texture data. (Inherited from Texture.)
Public property IsDisposed Gets a value that indicates whether the object is disposed. (Inherited from GraphicsResource.)
Public property LevelCount Gets the number of texture levels in a multilevel texture. (Inherited from Texture.)
Public property MultiSampleCount Gets the number of multisample locations.
Public property RenderTargetUsage Gets the usage mode of this rendertarget.
Public property Size Gets the width and height of this texture resource, in pixels. (Inherited from TextureCube.)

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Methods

  Name Description
Public method Dispose() Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.)
Protected method Dispose(Boolean) Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.)
Protected method Finalize Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. (Inherited from GraphicsResource.)
Public method SetData<T>(CubeMapFace, array<T[]) Sets cube texture data, specifying a cubemap face. (Inherited from TextureCube.)
Public method SetData<T>(CubeMapFace, array<T[], Int32, Int32) Sets cube texture data, specifying a cubemap face, start index, and number of elements. (Inherited from TextureCube.)
Public method SetData<T>(CubeMapFace, Int32, Nullable<Rectangle>, array<T[], Int32, Int32) Sets cube texture data, specifying a cubemap face, mipmap level, source rectangle, start index, and number of elements. (Inherited from TextureCube.)

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Version Information

Silverlight

Supported in: 5

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.