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Vector3.Transform Method

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Transforms a Vector3 or array of Vector3s by a specified Matrix or Quaternion.

This member is overloaded. For complete information about this member, including syntax, usage, and examples, click a name in the overload list.

Overload List

  Name Description
Public methodStatic member Transform(Vector3, Matrix) Transforms a 3D vector by the given matrix.
Public methodStatic member Transform(Vector3, Quaternion) Transforms a Vector3 by a specified Quaternion rotation.
Public methodStatic member Transform(Vector3%, Matrix%, Vector3%) Transforms a Vector3 by the given Matrix.
Public methodStatic member Transform(Vector3%, Quaternion%, Vector3%) Transforms a Vector3 by a specified Quaternion rotation.
Public methodStatic member Transform(array<Vector3[], Matrix%, array<Vector3[]) Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.
Public methodStatic member Transform(array<Vector3[], Quaternion%, array<Vector3[]) Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.
Public methodStatic member Transform(array<Vector3[], Int32, Matrix%, array<Vector3[], Int32, Int32) Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
Public methodStatic member Transform(array<Vector3[], Int32, Quaternion%, array<Vector3[], Int32, Int32) Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.

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