SoundEffect Constructor (array<Byte[], Int32, Int32, Int32, AudioChannels, Int32, Int32)
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Initializes a new instance of SoundEffect with specified parameters such as audio sample rate, channels, looping criteria, and a buffer to hold the audio.
Namespace: Microsoft.Xna.Framework.Audio
Assembly: Microsoft.Xna.Framework (in Microsoft.Xna.Framework.dll)
Syntax
'Declaration
Public Sub New ( _
buffer As Byte(), _
offset As Integer, _
count As Integer, _
sampleRate As Integer, _
channels As AudioChannels, _
loopStart As Integer, _
loopLength As Integer _
)
public SoundEffect(
byte[] buffer,
int offset,
int count,
int sampleRate,
AudioChannels channels,
int loopStart,
int loopLength
)
Parameters
- buffer
Type: array<System.Byte[]
Buffer that contains the audio data. The audio format must be PCM wave data.
- offset
Type: System.Int32
Offset, in bytes, to the starting position of the audio data.
- count
Type: System.Int32
Amount, in bytes, of audio data.
- sampleRate
Type: System.Int32
Sample rate, in Hertz (Hz), of audio data.
- channels
Type: Microsoft.Xna.Framework.Audio.AudioChannels
Number of channels (mono or stereo) of audio data.
- loopStart
Type: System.Int32
Loop start in samples.
- loopLength
Type: System.Int32
Loop length in samples.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.