GamePadState.Equals Method

Returns a value that indicates whether the current instance is equal to a specified object.

Overload List

Name Description
GamePadState.Equals (Object) Returns a value that indicates whether the current instance is equal to a specified object.
GamePadState.Equals (Object, Object) (Inherited from Object.)

See Also

Reference

GamePadState Structure
GamePadState Members
Microsoft.Xna.Framework.Input Namespace