GamePadTriggers Structure

Structure that defines the position of the left and right triggers on an Xbox 360 Controller.

Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public struct GamePadTriggers

Remarks

Bb197019.bp(en-us,XNAGameStudio.41).gifBest Practice
  • If your game allows the player to control acceleration using the Xbox 360 Controller, you may check GameDefaults.AccelerateWithButtons to determine if the player prefers using gamepad buttons or triggers to control acceleration.

  • If your game allows the player to control braking using the Xbox 360 Controller, you may check GameDefaults.BrakeWithButtons to determine if the player prefers using gamepad buttons or triggers to control braking.

See Also

Reference

GamePadTriggers Members
Microsoft.Xna.Framework.Input Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone