TextureContent.GenerateMipmaps Method

Note

This method is available only when developing for Windows.

Generates a full set of mipmaps for the texture.

Syntax

'Declaration
Public Overridable Sub GenerateMipmaps ( _
         overwriteExistingMipmaps As Boolean _
)
public virtual void GenerateMipmaps (
         bool overwriteExistingMipmaps
)
public:
virtual void GenerateMipmaps(
         bool overwriteExistingMipmaps
)

Parameters

  • overwriteExistingMipmaps
    Type: Boolean
    true if the existing mipmap set is replaced with the new set; false otherwise.

Requirements

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics

Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

See Also

Reference

TextureContent Class
TextureContent Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace

Platforms

Windows 7, Windows Vista, Windows XP