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PixelShader Members

The following tables list the members exposed by the PixelShader type.

Public Constructors

Name Description
Public Method PixelShader Initializes a new instance of the PixelShader class.

Public Properties

Name Description
Public Property GraphicsDevice Gets the GraphicsDevice associated with this PixelShader.
Public Property IsDisposed Gets a value that indicates whether the object is disposed.
Public Property Name Returns the name of the pixel shader.
Public Property Tag Gets the resource tags.

Public Methods

Name Description
Public Method Dispose Overloaded. Immediately releases the unmanaged resources used by this object.
Public Method Equals Overloaded. Returns a value that indicates whether the current instance is equal to a specified object.
Public Method GetHashCode Gets the hash code for this instance.
Public Method GetShaderCode Gets an array of bytes containing the shader code.
Public Method GetType (Inherited from Object.)
Public Method Static op_Equality Compares two objects to determine whether they are the same.
Public Method Static op_Inequality Compares two objects to determine whether they are different.
Public Method ReferenceEquals (Inherited from Object.)
Public Method ToString Retrieves a string representation of this object.

Protected Methods

Name Description
Protected Method Finalize Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object.
Protected Method MemberwiseClone (Inherited from Object.)
Protected Method raise_Disposing Raises the Disposing event when called from within a derived class.

Public Events

Name Description
Public Event Disposing Occurs when Dispose is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.

See Also

Reference

PixelShader Class
Microsoft.Xna.Framework.Graphics Namespace