NetworkSession.EndJoinInvited Method

Gets the result from a BeginJoinInvited asynchronous call.

Namespace: Microsoft.Xna.Framework.Net
Assembly: Microsoft.Xna.Framework.Net (in microsoft.xna.framework.net.dll)

Syntax

public static NetworkSession EndJoinInvited (
         IAsyncResult result
)

Parameters

Return Value

The session being joined by the gamer.

Exceptions

Exception type Condition
NetworkSessionJoinException The session either is full, is not joinable, or cannot be found.
  • If the session is full, the specified session does not have enough open slots for all the local gamers signed in to this machine.
  • If it is not joinable, you must wait for the host to return to the lobby before joining.
  • If it cannot be found, the session may have ended, or there may be no network connectivity between the local machine and session host.

Remarks

See Inviting Players to Join Your Game for more information about adding game invitation support to your title.

See Also

Reference

NetworkSession Class
NetworkSession Members
Microsoft.Xna.Framework.Net Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP