Adding New Content Types

The XNA Game Studio Content Pipeline builds game assets included in your project into a form your game can load at run time on Xbox 360, Windows, or Windows Phone devices.

This game asset build process is controlled by Content Pipeline importers and content processors. When you press F5 to build a game created with XNA Game Studio, the appropriate Content Pipeline importer and processor for each asset is invoked. Each asset then is automatically built into your game.

The flexibility of this process enables you to create and update game assets using a variety of digital content creation (DCC) tools. XNA Game Studio supplies importers for several popular export formats supported by DCC tools, and also lets you develop custom importers for other formats.

In This Section

See Also

Concepts

Writing Game Code
Content Pipeline Content Catalog at App Hub Online