Chess App

License

Supported Unreal versions Supported device Built with UXT version
Unreal Engine 4.25+ HoloLens 2 0.9

The final result of the Unreal + UX Tools tutorial located on the Microsoft Mixed Reality docs. Use what you've learned to add the rest of the pieces to the board!

Contents

File/folder Description
Config HoloLens and default configuration files.
Content Project files and assets.
Plugins/UXTools Mixed Reality Toolkit for Unreal UX Tools plugin components.
.gitignore Define what to ignore at commit time.
ChessApp.uproject Unreal Engine project file.
ChessAssets.7z Zipped asset file with models and materials.
README.md This README file.

Prerequisites

You can find the samples most up-to-date prerequisites and installation instructions in the tutorial series.

Setup

  1. Clone or download this sample repository
  2. Open the ChessApp.uproject in Unreal Engine

Running the sample

  • To run the experience in-editor, select "Selected Viewport" as the Active Play Mode and press play. Two blue hands will come up that allow you to simulate hand input in the editor. Learn more about the input simulation controls provided by the UX Tools plugin here.

  • To stream the experience from a PC to a HoloLens 2 headset, follow the instructions for streaming in Unreal.

  • To package and deploy the app to a HoloLens 2 headset, follow the instructions for deploying to device in Unreal.

Key concepts

This sample is fully documented in our Unreal tutorial series, which covers the following key concepts:

  • Starting a new project
  • Setting up for mixed reality
  • Working with user input
  • Adding buttons
  • Packaging and deploying on a device or emulator

Next steps