PointerDevice
PointerDevice
PointerDevice
PointerDevice
Class
Definition
Supports the ability to identify the connected pointer devices and determine their capabilities.
public : sealed class PointerDevice : IPointerDevice, IPointerDevice2public sealed class PointerDevice : IPointerDevice, IPointerDevice2Public NotInheritable Class PointerDevice Implements IPointerDevice, IPointerDevice2// You can use this class in JavaScript.
- Attributes
| Device family |
Windows 10 (introduced v10.0.10240.0)
|
| API contract |
Windows.Foundation.UniversalApiContract (introduced v1)
|
Examples
The following code shows how to use PointerDevice.
function getPointerDevicesAndAttributes() {
var pointerDevices = Windows.Devices.Input.PointerDevice.GetPointerDevices();
var htmlWrite = "";
for (i = 0; i < pointerDevices.Size; i++) {
htmlWrite += "<tr><td>(" + i + ") Pointer Device Type</td><td>";
htmlWrite += getPointerDeviceType(pointerDevices[i].PointerDeviceType) + "</td></tr>";
htmlWrite += "<tr><td>(" + i + ") Is External</td><td>" + pointerDevices[i].IsExternal + "</td></tr>";
htmlWrite += "<tr><td>(" + i + ") Max Contacts</td><td>" + pointerDevices[i].MaxContacts + "</td></tr>";
htmlWrite += "<tr><td>(" + i + ") Physical Device Rect</td><td>" +
pointerDevices[i].PhysicalDeviceRect.X + "," +
pointerDevices[i].PhysicalDeviceRect.Y + "," +
pointerDevices[i].PhysicalDeviceRect.Width + "," +
pointerDevices[i].PhysicalDeviceRect.Height + "</td></tr>";
htmlWrite += "<tr><td>(" + i + ") Screen Rect</td><td>" +
pointerDevices[i].ScreenRect.X + "," +
pointerDevices[i].ScreenRect.Y + "," +
pointerDevices[i].ScreenRect.Width + "," +
pointerDevices[i].ScreenRect.Height + "</td></tr>";
}
id("pointerDevices").innerHTML = htmlWrite;
}
Remarks
The values returned by the properties discussed here are based on the total number of pointer devices connected: Boolean properties return true if one device supports a specific capability and numeric properties return the maximum value exposed by all devices.
The Device Capabilities Sample demonstrates how to detect the presence of input devices and retrieve the capabilities and attributes of each device.
Note
: This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).
Properties
IsIntegrated IsIntegrated IsIntegrated IsIntegrated
Gets a value indicating whether the pointer device is an integrated device. For example, a video display with an integrated touch digitizer compared to an external pen/stylus digitizer.
public : PlatForm::Boolean IsIntegrated { get; }public bool IsIntegrated { get; }Public ReadOnly Property IsIntegrated As bool// You can use this property in JavaScript.
- Value
- PlatForm::Boolean bool bool bool
True if the pointer device is integrated; otherwise, false.
- See Also
MaxContacts MaxContacts MaxContacts MaxContacts
Gets a value indicating the maximum number of contacts supported by the input device.
public : unsigned int MaxContacts { get; }public uint MaxContacts { get; }Public ReadOnly Property MaxContacts As uint// You can use this property in JavaScript.
- Value
- unsigned int uint uint uint
The number of contacts.
Remarks
This property typically returns a value of 5 or more for touch devices and 1 for mouse and pen/stylus devices.
- See Also
MaxPointersWithZDistance MaxPointersWithZDistance MaxPointersWithZDistance MaxPointersWithZDistance
Gets the maximum number of hover contacts supported by the input device.
public : unsigned int MaxPointersWithZDistance { get; }public uint MaxPointersWithZDistance { get; }Public ReadOnly Property MaxPointersWithZDistance As uint// You can use this property in JavaScript.
- Value
- unsigned int uint uint uint
The default value is 0.
Note
MaxPointersWithZDistance might not be equal to MaxContacts.
PhysicalDeviceRect PhysicalDeviceRect PhysicalDeviceRect PhysicalDeviceRect
Gets the coordinates of the bounding rectangle supported by the input device.
public : Rect PhysicalDeviceRect { get; }public Rect PhysicalDeviceRect { get; }Public ReadOnly Property PhysicalDeviceRect As Rect// You can use this property in JavaScript.
- See Also
PointerDeviceType PointerDeviceType PointerDeviceType PointerDeviceType
Gets the pointer device type.
public : PointerDeviceType PointerDeviceType { get; }public PointerDeviceType PointerDeviceType { get; }Public ReadOnly Property PointerDeviceType As PointerDeviceType// You can use this property in JavaScript.
A pointer device type.
- See Also
ScreenRect ScreenRect ScreenRect ScreenRect
Gets the screen coordinates that are mapped to the bounding rectangle supported by the input device.
public : Rect ScreenRect { get; }public Rect ScreenRect { get; }Public ReadOnly Property ScreenRect As Rect// You can use this property in JavaScript.
- See Also
SupportedUsages SupportedUsages SupportedUsages SupportedUsages
Gets a collection containing the supported pointer device usages.
public : IVectorView<PointerDeviceUsage> SupportedUsages { get; }public IReadOnlyList<PointerDeviceUsage> SupportedUsages { get; }Public ReadOnly Property SupportedUsages As IReadOnlyList<PointerDeviceUsage>// You can use this property in JavaScript.
- Value
- IVectorView<PointerDeviceUsage> IReadOnlyList<PointerDeviceUsage> IReadOnlyList<PointerDeviceUsage> IReadOnlyList<PointerDeviceUsage>
A collection containing the supported pointer device usages.
Remarks
A Human Interface Device (HID) usage describes what a Human Interface Device (HID)-compliant control is measuring or reporting and can also indicate the control's intended use. A specific control usage is defined by its usage page, a usage ID, a name, and a description. For more info, see Device Class Definition for .
Note
The core of the Microsoft interactive input device architecture is based on the Universal Serial Bus (USB) standard Device Class Definition for Human Interface Device (HID), which is defined by the Implementers Forum, Inc.
The Universal Serial Bus (USB) Human Interface Device (HID) standard defines the configuration and communication protocols for Human Interface Device (HID), such as keyboards, mouse devices, joysticks, and virtual reality devices, that humans use to enter data directly into a computer. (For detailed information about the USB HID standard, see the USB Implementers Forum website.)
Although the core of the Windows input architecture is based on the Universal Serial Bus (USB) Human Interface Device (HID) standard, the architecture is not limited to Universal Serial Bus (USB) devices. The input architecture also supports serial port devices, i8042 port devices, and proprietary input devices.
- See Also
Methods
GetPointerDevice(UInt32) GetPointerDevice(UInt32) GetPointerDevice(UInt32) GetPointerDevice(UInt32)
Gets information about the pointer device associated with the specified input pointer ID.
public : static PointerDevice GetPointerDevice(unsigned int pointerId)public static PointerDevice GetPointerDevice(UInt32 pointerId)Public Static Function GetPointerDevice(pointerId As UInt32) As PointerDevice// You can use this method in JavaScript.
- pointerId
- unsigned int UInt32 UInt32 UInt32
The ID of the pointer input.
The PointerDevice object that represents the associated pointer device.
Remarks
GetPointerDevice is a static method.
The input pointer specified by pointerId must identify an active input.
- See Also
GetPointerDevices() GetPointerDevices() GetPointerDevices() GetPointerDevices()
Gets information about the pointer devices attached to the system.
public : static IVectorView<PointerDevice> GetPointerDevices()public static IReadOnlyList<PointerDevice> GetPointerDevices()Public Static Function GetPointerDevices() As IReadOnlyList( Of PointerDevice )// You can use this method in JavaScript.
The collection of PointerDevice objects that represent the pointer devices attached to the system.
Remarks
GetPointerDevices is a static method.
- See Also