AudioCaptureEffectsManager AudioCaptureEffectsManager AudioCaptureEffectsManager AudioCaptureEffectsManager AudioCaptureEffectsManager Class


Represent an audio capture effects manager which can be used to discover the audio processing chain on a device for a specific media category and audio processing mode.

public : sealed class AudioCaptureEffectsManager : IAudioCaptureEffectsManager
struct winrt::Windows::Media::Effects::AudioCaptureEffectsManager : IAudioCaptureEffectsManager
public sealed class AudioCaptureEffectsManager : IAudioCaptureEffectsManager
Public NotInheritable Class AudioCaptureEffectsManager Implements IAudioCaptureEffectsManager
// This class does not provide a public constructor.
Windows 10 requirements
Device family
Windows 10 (introduced v10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)


To create an instance of AudioCaptureEffectsManager, call AudioEffectsManager.CreateAudioCaptureEffectsManager.

See the Audio effects discovery sample for an example of how to query and monitor audio effects on render and capture audio devices.


GetAudioCaptureEffects() GetAudioCaptureEffects() GetAudioCaptureEffects() GetAudioCaptureEffects() GetAudioCaptureEffects()

Gets the list of audio effects on the device.


AudioCaptureEffectsChanged AudioCaptureEffectsChanged AudioCaptureEffectsChanged AudioCaptureEffectsChanged AudioCaptureEffectsChanged

Occurs when audio process chain changes.

See Also