CrossSlidingEventArgs CrossSlidingEventArgs CrossSlidingEventArgs CrossSlidingEventArgs CrossSlidingEventArgs Class


Contains event data for the CrossSliding event.

public : sealed class CrossSlidingEventArgs : ICrossSlidingEventArgs
struct winrt::Windows::UI::Input::CrossSlidingEventArgs : ICrossSlidingEventArgs
public sealed class CrossSlidingEventArgs : ICrossSlidingEventArgs
Public NotInheritable Class CrossSlidingEventArgs Implements ICrossSlidingEventArgs
// This class does not provide a public constructor.
Windows 10 requirements
Device family
Windows 10 (introduced v10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)


JavaScript: This object is accessed in a CrossSliding event handler.


: This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).


CrossSlidingState CrossSlidingState CrossSlidingState CrossSlidingState CrossSlidingState

Gets the state of the CrossSliding event.

public : CrossSlidingState CrossSlidingState { get; }
CrossSlidingState CrossSlidingState();
public CrossSlidingState CrossSlidingState { get; }
Public ReadOnly Property CrossSlidingState As CrossSlidingState
var crossSlidingState = crossSlidingEventArgs.crossSlidingState;


The CrossSlidingState property is set based on the distance thresholds specified by the CrossSlideThresholds property of a GestureRecognizer.

PointerDeviceType PointerDeviceType PointerDeviceType PointerDeviceType PointerDeviceType

Gets the device type of the input source.

public : PointerDeviceType PointerDeviceType { get; }
PointerDeviceType PointerDeviceType();
public PointerDeviceType PointerDeviceType { get; }
Public ReadOnly Property PointerDeviceType As PointerDeviceType
var pointerDeviceType = crossSlidingEventArgs.pointerDeviceType;

Position Position Position Position Position

Gets the location of the touch contact.

public : Point Position { get; }
Point Position();
public Point Position { get; }
Public ReadOnly Property Position As Point
var point = crossSlidingEventArgs.position;
Point Point Point

The screen coordinates, in device-independent pixel (DIP).

See Also