HoldingState HoldingState HoldingState HoldingState HoldingState Enum


Specifies the state of the Holding event.

public : enum class HoldingState
enum class winrt::Windows::UI::Input::HoldingState : int32_t
public enum HoldingState
Public Enum HoldingState
var value = Windows.UI.Input.HoldingState.canceled;

Windows 10 requirements

Device family
Windows 10 (introduced v10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)


Canceled Canceled Canceled Canceled Canceled 2

An additional contact is detected, a subsequent gesture (such as a slide) is detected, or the CompleteGesture method is called.

Completed Completed Completed Completed Completed 1

The single contact is lifted.

Started Started Started Started Started 0

A single contact has been detected and a time threshold is crossed without the contact being lifted, another contact detected, or another gesture started.


The press and hold time threshold can be set in the Hardware and Sound control panel.


To support Holding with touch and pen/stylus input, specify Hold in the GestureSettings property.

To support Holding with mouse input, specify HoldWithMouse in the GestureSettings property.

The Holding event is fired twice: Once when holding starts (started) and again when holding ends (completed or canceled).

See also