BindingMode Enum

Definition

Describes how the data propagates in a binding.

Equivalent WinUI 2 API for UWP: BindingMode (for WinUI in the Windows App SDK, see the Windows App SDK namespaces).

public enum class BindingMode
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
enum class BindingMode
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public enum BindingMode
Public Enum BindingMode
<object property="enumMemberName"/>
Inheritance
BindingMode
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Fields

OneTime 2

Updates the target property when the binding is created.

OneWay 1

Updates the target property when the binding is created. Changes to the source object can also propagate to the target.

TwoWay 3

Updates either the target or the source object when either changes. When the binding is created, the target property is updated from the source.

Examples

This example demonstrates how to set the binding mode in XAML.

<TextBox x:Name="MyTextBox" Text="Text" Foreground="{Binding Brush1, Mode=OneWay}"/>

Remarks

For OneWay and TwoWay bindings, dynamic changes to the source don't automatically propagate to the target. You must implement the INotifyPropertyChanged interface on the source object for this to happen.

For TwoWay bindings, changes to the target automatically propagate to the source, except if the binding target is the Text property. In that case, the update happens only when the TextBox loses focus.

For OneTime and OneWay bindings, calls to DependencyObject.SetValue automatically change the target value and delete the binding.

Applies to

See also