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GipGameControllerProvider.SendReceiveMessage Method

Definition

Sends a request for a message.

public:
 virtual void SendReceiveMessage(GipMessageClass messageClass, byte messageId, Platform::Array <byte> ^ requestMessageBuffer, Platform::Array <byte> ^ responseMessageBuffer) = SendReceiveMessage;
void SendReceiveMessage(GipMessageClass const& messageClass, byte const& messageId, winrt::array_view <byte> const& requestMessageBuffer, winrt::array_view <byte> & responseMessageBuffer);
public void SendReceiveMessage(GipMessageClass messageClass, byte messageId, byte[] requestMessageBuffer, byte[] responseMessageBuffer);
function sendReceiveMessage(messageClass, messageId, requestMessageBuffer, responseMessageBuffer)
Public Sub SendReceiveMessage (messageClass As GipMessageClass, messageId As Byte, requestMessageBuffer As Byte(), responseMessageBuffer As Byte())

Parameters

messageClass
GipMessageClass

The class of the message.

messageId
Byte

byte

The ID of the message.

requestMessageBuffer

Byte[]

byte[]

A buffer containing the request.

responseMessageBuffer

Byte[]

byte[]

A buffer that will contain the request response.

Applies to