Share via


GipGameControllerProvider.UpdateFirmwareAsync(IInputStream) Method

Definition

Attempts to asynchronously update the firmware for the controller.

public:
 virtual IAsyncOperationWithProgress<GipFirmwareUpdateResult ^, GipFirmwareUpdateProgress> ^ UpdateFirmwareAsync(IInputStream ^ firmwareImage) = UpdateFirmwareAsync;
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperationWithProgress<GipFirmwareUpdateResult, GipFirmwareUpdateProgress> UpdateFirmwareAsync(IInputStream const& firmwareImage);
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperationWithProgress<GipFirmwareUpdateResult,GipFirmwareUpdateProgress> UpdateFirmwareAsync(IInputStream firmwareImage);
function updateFirmwareAsync(firmwareImage)
Public Function UpdateFirmwareAsync (firmwareImage As IInputStream) As IAsyncOperationWithProgress(Of GipFirmwareUpdateResult, GipFirmwareUpdateProgress)

Parameters

firmwareImage
IInputStream

A stream pointing to the firmware image with which to update the controller.

Returns

Returns the result of the asynchronous operation.

Attributes

Applies to