The core interface required to be implemented by all controller devices, regardless of their actual type (gamepad, racing wheel, flight stick, and so on). This interface exists mainly to support extensibility for game controllers, which allows OEMs (Original Equipment Manufacturers) to publish WinRT (Windows Runtime) classes that provide rich access to their device's features, while integrating into the underlying game controller device enumeration framework.
public : interface IGameController
public interface IGameController
Public Interface IGameController
Windows 10 requirements
Windows 10 (introduced v10.0.10240.0)
Windows.Foundation.UniversalApiContract (introduced v1)
|Headset Headset Headset Headset Headset||
The audio headset attached to the controller.
|IsWireless IsWireless IsWireless IsWireless IsWireless||
Gets a value that indicates the wireless state of the gamepad.
|User User User User User||
The user associated with the controller.
|HeadsetConnected HeadsetConnected HeadsetConnected HeadsetConnected HeadsetConnected||
Signals when a headset is attached to the controller.
|HeadsetDisconnected HeadsetDisconnected HeadsetDisconnected HeadsetDisconnected HeadsetDisconnected||
Signals when a headset is disconnected from the controller.
|UserChanged UserChanged UserChanged UserChanged UserChanged||
Signals when the user associated with the controller has changed.