HeadsetOperation Enum

Definition

Settings that can be read from or written to a headset that supports them.

public enum class HeadsetOperation
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Gaming.Input.GamingInputPreviewContract, 131072)]
enum class HeadsetOperation
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Gaming.Input.GamingInputPreviewContract), 131072)]
public enum HeadsetOperation
var value = Windows.Gaming.Input.Preview.HeadsetOperation.geq
Public Enum HeadsetOperation
Inheritance
HeadsetOperation
Attributes

Windows requirements

Device family
Windows Desktop Extension SDK (introduced in 10.0.23665.0)
API contract
Windows.Gaming.Input.GamingInputPreviewContract (introduced in v2.0)

Fields

BassBoostGain 1

Controls bass boost. The buffer must be a little-endian 4-byte signed integer between 0 and 12 decibels inclusive.

Geq 0

Controls the equalizer. Buffers must be a byte array with the same layout as the HeadsetGeqGains struct.

MuteLedBrightness 4

Controls the mute LED brightness. The buffer must be an unsigned 1-byte integer set to HeadsetLevel.Low, HeadsetLevel.Medium, or HeadsetLevel.High.

SideTone 3

Controls the side tone feature. The buffer must be an unsigned 1-byte integer set to one of the values of the HeadsetLevel enum.

SmartMute 2

Controls the smart mute feature. The buffer must be an unsigned 1-byte integer set to one of the values of the HeadsetLevel enum.

SwapMixAndVolumeDials 5

Controls whether the mix and volume dials are in-place or swapped. The buffer must be a one-byte boolean, false if the dials are in-place and true if they are swapped.

Examples

public void SetupHeadset(IGameControllerProvider headsetProvider)
{
    LegacyGipGameControllerProvider legacyGipGameControllerProvider =
        LegacyGipGameControllerProvider.FromGameControllerProvider(headsetProvider);

    // Reset the device
    legacyGipGameControllerProvider.ExecuteCommand(DeviceCommand.Reset);

    // Check the smart mute level
    byte[] smartMuteBuffer =
        legacyGipGameControllerProvider.GetHeadsetOperation(HeadsetOperation.SmartMute);
    HeadsetLevel smartMuteValue = (HeadsetLevel)smartMuteBuffer[0];

    // Set bass boost to 3db
    byte[] bassBuffer = BitConverter.GetBytes((UInt32)3);
    legacyGipGameControllerProvider.SetHeadsetOperation(HeadsetOperation.BassBoostGain,
        bassBuffer);
}

Remarks

Caution

To avoid damaging devices, the headset control APIs should only be used with hardware you have developed.

Applies to

See also