Printing3DMesh.CreateVertexNormals(UInt32) Method

Definition

Creates the buffer for vertex normals.

public:
 virtual void CreateVertexNormals(unsigned int value) = CreateVertexNormals;
void CreateVertexNormals(uint32_t const& value);
public void CreateVertexNormals(uint value);
function createVertexNormals(value)
Public Sub CreateVertexNormals (value As UInteger)

Parameters

value
UInt32

unsigned int

uint32_t

The capacity of the buffer, the maximum number of bytes that the IBuffer can hold.

Remarks

To access the buffer for vertex normals, use GetVertexNormals.

Applies to