AudioNodeEmitterShape AudioNodeEmitterShape AudioNodeEmitterShape AudioNodeEmitterShape AudioNodeEmitterShape Class


Describes the shape in which an AudioNodeEmitter emits audio.

public : sealed class AudioNodeEmitterShape
struct winrt::Windows::Media::Audio::AudioNodeEmitterShape
public sealed class AudioNodeEmitterShape
Public NotInheritable Class AudioNodeEmitterShape
// This class does not provide a public constructor.

Windows 10 requirements

Device family
Windows 10 Anniversary Edition (introduced v10.0.14393.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v3)


Create a cone emitter shape by calling CreateCone. Create an omnidirectional emitter by calling CreateOmnidirectional. Assign an emitter shape to an emitter by calling the overload of the AudioNodeEmitter constructor. After the emitter has been created, retrieve the associated AudioEmitterShape object with the AudioNodeEmitter.Shape property.


ConeProperties ConeProperties ConeProperties ConeProperties ConeProperties

Gets an object that defines the characteristics of an emitter's cone shape, including the inner and outer angle of the cone and the gain applied to the signal at the outer angle.

Kind Kind Kind Kind Kind

Gets a value indicating the kind of shape represented by the AudioNodeEmitterShape.


CreateCone(Double, Double, Double) CreateCone(Double, Double, Double) CreateCone(Double, Double, Double) CreateCone(Double, Double, Double) CreateCone(Double, Double, Double)

Creates an instance of AudioNodeEmitterShape representing a cone shape.

CreateOmnidirectional() CreateOmnidirectional() CreateOmnidirectional() CreateOmnidirectional() CreateOmnidirectional()

Creates an instance of AudioNodeEmitterShape that is omnidirectional, meaning that the audio signal attenuation is the same regardless of the emitter's Direction.