PlayToReceiver.StartAsync Method

Definition

Start receiving Play To commands.

public:
 virtual IAsyncAction ^ StartAsync() = StartAsync;
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncAction StartAsync();
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncAction StartAsync();
function startAsync()
Public Function StartAsync () As IAsyncAction

Returns

An asynchronous handler that's called when the start operation is complete.

Attributes

Remarks

For an example of creating a software Play To receiver, see Media casting.

// Advertise the receiver on the local network and start receiving commands
await receiver.StartAsync();

// Prevent the screen from locking
if (display == null)
    display = new Windows.System.Display.DisplayRequest();
display.RequestActive();

StatusTextBlock.Text = "'" + receiver.FriendlyName + "' started.";
' Advertise the receiver on the local network and start receiving commands
Await receiver.StartAsync()

' Prevent the screen from locking
If display Is Nothing Then
    display = New Windows.System.Display.DisplayRequest()
    display.RequestActive()

    StatusTextBlock.Text = "'" & receiver.FriendlyName & "' started."
End If

Applies to

See also