IPlayReadyLicenseSession2
IPlayReadyLicenseSession2
IPlayReadyLicenseSession2
IPlayReadyLicenseSession2
Interface
Definition
Provides the ability to enumerate in-memory-only PlayReady licenses in addition to persisted licenses.
public : interface IPlayReadyLicenseSession2public interface IPlayReadyLicenseSession2Public Interface IPlayReadyLicenseSession2// You can use this interface in JavaScript.
- Inheritance
-
IPlayReadyLicenseSession2IPlayReadyLicenseSession2IPlayReadyLicenseSession2IPlayReadyLicenseSession2
- Attributes
Windows 10 requirements
| Device family |
Windows 10 Creators Update (introduced v10.0.15063.0)
|
| API contract |
Windows.Foundation.UniversalApiContract (introduced v4)
|
Inherited Members
Inherited methods
Methods
CreateLicenseIterable(PlayReadyContentHeader, Boolean) CreateLicenseIterable(PlayReadyContentHeader, Boolean) CreateLicenseIterable(PlayReadyContentHeader, Boolean) CreateLicenseIterable(PlayReadyContentHeader, Boolean)
Creates a PlayReadyLicense object iterator that supports in-memory-only PlayReady licenses in addition to persisted licenses.
public : PlayReadyLicenseIterable CreateLicenseIterable(PlayReadyContentHeader contentHeader, bool fullyEvaluated)public PlayReadyLicenseIterable CreateLicenseIterable(PlayReadyContentHeader contentHeader, Boolean fullyEvaluated)Public Function CreateLicenseIterable(contentHeader As PlayReadyContentHeader, fullyEvaluated As Boolean) As PlayReadyLicenseIterable// You can use this method in JavaScript.
Parameters
- contentHeader
- PlayReadyContentHeader PlayReadyContentHeader PlayReadyContentHeader PlayReadyContentHeader
The content header used to locate associated licenses.
- fullyEvaluated
- bool Boolean Boolean Boolean
Indicates whether evaluated license chains should be enumerated or if all licenses (including those that are unusable) should be enumerated. Set this parameter to true if evaluated license chains should be enumerated. Set this parameter to false if all licenses should be enumerated.
Returns