HandMeshObserver.GetTriangleIndices(UInt16[]) HandMeshObserver.GetTriangleIndices(UInt16[]) HandMeshObserver.GetTriangleIndices(UInt16[]) HandMeshObserver.GetTriangleIndices(UInt16[]) HandMeshObserver.GetTriangleIndices(UInt16[]) Method

Definition

Fills an index buffer for this hand mesh model.

public : void GetTriangleIndices(unsigned short[] indices)
void GetTriangleIndices(UInt16[] indices) const;
public void GetTriangleIndices(UInt16[] indices)
Public Sub GetTriangleIndices(indices As UInt16[])
handMeshObserver.getTriangleIndices(indices);

Parameters

indices
UInt16[] UInt16[] UInt16[]

The index buffer to fill.

Remarks

Get TriangleIndexCount first to know how many elements to allocate in the index buffer you pass in here.

The hand mesh's index buffer will not change for the lifetime of the HandMeshObserver.