HandMeshObserver.ModelId Property

Definition

Gets a hand mesh model ID to identify the same index buffer across multiple source detection and loss events.

public:
 property int ModelId { int get(); };
int ModelId();
public int ModelId { get; }
var int32 = handMeshObserver.modelId;
Public ReadOnly Property ModelId As Integer

Property Value

Int32

int

The hand mesh model ID.

Remarks

If your app observes the same hand mesh model ID again for a new interaction source, it can render using the previous source's already-loaded index buffer without transferring it to the GPU again.

Applies to