Compositor.CreateImplicitAnimationCollection Method

Definition

Creates an instance of ImplicitAnimationCollection.

public:
 virtual ImplicitAnimationCollection ^ CreateImplicitAnimationCollection() = CreateImplicitAnimationCollection;
ImplicitAnimationCollection CreateImplicitAnimationCollection();
public ImplicitAnimationCollection CreateImplicitAnimationCollection();
function createImplicitAnimationCollection()
Public Function CreateImplicitAnimationCollection () As ImplicitAnimationCollection

Returns

ImplicitAnimationCollection

Returns the created ImplicitAnimationCollection object.

Windows 10 requirements

Device family
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v3.0)

Examples


class PropertyAnimation 
{ 
  PropertyAnimation(Compositor compositor, SpriteVisual heroVisual, SpriteVisual listVisual) 
  { 
    // Define ImplicitAnimationCollection 
    ImplicitAnimationCollection implicitAnimations = compositor.CreateImplicitAnimationCollection(); 

    // Trigger animation when the “Offset” property changes. 
    implicitAnimations["Offset"] = CreateAnimation(compositor); 

    // Assign ImplicitAnimations to a visual. Unlike Visual.Children,     
    // ImplicitAnimations can be shared by multiple visuals so that they  
    // share the same implicit animation behavior (same as Visual.Clip). 
    heroVisual.ImplicitAnimations = implicitAnimations; 

    // ImplicitAnimations can be shared among visuals  
    listVisual.ImplicitAnimations = implicitAnimations; 

    listVisual.Offset = new Vector3(20f, 20f, 20f); 
  } 

  Vector3KeyFrameAnimation CreateAnimation(Compositor compositor) 
  { 
    Vector3KeyFrameAnimation animation = compositor.CreateVector3KeyFrameAnimation(); 
    animation.InsertExpressionKeyFrame(0f, "this.StartingValue"); 
    animation.InsertExpressionKeyFrame(1f, "this.FinalValue"); 
    animation.Target = “Offset”; 
    animation.Duration = TimeSpan.FromSeconds(0.25); 
    return animation; 
  } 

} 
          
          

Applies to