# DistantLight.CoordinateSpaceDistantLight.CoordinateSpaceDistantLight.CoordinateSpaceDistantLight.CoordinateSpace Property

## Definition

The Visual used to determine the light’s direction. The light's Direction property is relative to this Visual’s coordinate space.

``````**CoordinateSpace**
``````

is a required property. If CoordinateSpace is not set, the DistantLight will not render.

``public : Visual CoordinateSpace { get; set; }``
``````Visual CoordinateSpace();

void CoordinateSpace(Visual coordinatespace);``````
``public Visual CoordinateSpace { get; set; }``
``Public ReadWrite Property CoordinateSpace As Visual``

#### Property Value

The Visual used to determine the light’s direction. The light's Direction property is relative to this Visual’s coordinate space.

## Remarks

DistantLight.Direction is relative to DistantLight.CoordinateSpace. Every Visual has an implicit 3D coordinate space, defined in this way:

X direction is from left to right. Y direction is from top to bottom. Z direction is point out of the plane. The original point of this coordinate is the upper-left corner of the visual, and the unit is DIP. A light’s offset and direction are defined in this coordinate space.