ScenePbrMaterial.OcclusionInput Property

Definition

Gets or sets the input for the material's occlusion.

public:
 property SceneMaterialInput ^ OcclusionInput { SceneMaterialInput ^ get(); void set(SceneMaterialInput ^ value); };
SceneMaterialInput OcclusionInput();

void OcclusionInput(SceneMaterialInput value);
public SceneMaterialInput OcclusionInput { get; set; }
var sceneMaterialInput = scenePbrMaterial.occlusionInput;
scenePbrMaterial.occlusionInput = sceneMaterialInput;
Public Property OcclusionInput As SceneMaterialInput

Property Value

The input for the material's occlusion.

Applies to