Windows.UI.Xaml.Input Namespace

Defines the input and input event infrastructure for apps and UI elements.

Classes

AccessKeyDisplayDismissedEventArgs

Provides event data for the AccessKeyDisplayDismissed event.

AccessKeyDisplayRequestedEventArgs

Provides event data for the AccessKeyDisplayRequested event.

AccessKeyInvokedEventArgs

Provides event data for the AccessKeyInvoked event.

AccessKeyManager

A helper class that enables access keys (mnemonics) for XAML user interfaces.

CanExecuteRequestedEventArgs

Provides event data for the CanExecuteRequested event.

CharacterReceivedRoutedEventArgs

Provides event data for the UIElement.CharacterReceived  routed event.

ContextRequestedEventArgs

Provides event data for the ContextRequested event.

DoubleTappedRoutedEventArgs

Provides event data for the DoubleTapped event.

ExecuteRequestedEventArgs

Provides event data for the ExecuteRequested event.

FindNextElementOptions

Provides options to help identify the next element that can programmatically receive navigation focus.

FocusManager

A helper class that enables global management of focus actions and events across all elements in an application.

FocusManagerGotFocusEventArgs

Provides data for the GotFocus event.

FocusManagerLostFocusEventArgs

Provides data for the LostFocus event.

FocusMovementResult

Represents the status of a focus operation.

GettingFocusEventArgs

Provides data for the FocusManager.GettingFocus and UIElement.GettingFocus events.

HoldingRoutedEventArgs

Provides event data for the Holding event.

InertiaExpansionBehavior

Controls the deceleration of a resizing manipulation during inertia.

InertiaRotationBehavior

Controls the deceleration of a rotation manipulation during inertia.

InertiaTranslationBehavior

Controls deceleration on a translation manipulation during inertia.

InputScope

Represents information related to the data provided by an input method.

InputScopeName

Identifies a particular named input scope that is relevant to an overall InputScope.

KeyboardAccelerator

Represents a keyboard shortcut (or accelerator) that lets a user perform an action using the keyboard instead of navigating the app UI (directly or through access keys).

Accelerators are typically assigned to buttons or menu items.

KeyboardAcceleratorInvokedEventArgs

Provides event data for the Invoked event.

KeyRoutedEventArgs

Provides event data for the KeyUp and KeyDown routed events.

LosingFocusEventArgs

Provides data for the FocusManager.LosingFocus and UIElement.LosingFocus events.

ManipulationCompletedRoutedEventArgs

Provides data for the ManipulationCompleted event.

ManipulationDeltaRoutedEventArgs

Provides data for the ManipulationDelta event.

ManipulationInertiaStartingRoutedEventArgs

Provides data for the ManipulationInertiaStarting event.

ManipulationPivot

Specifies how a rotation occurs with one point of user input.

ManipulationStartedRoutedEventArgs

Provides data for the ManipulationStarted event.

ManipulationStartingRoutedEventArgs

Provides data for the ManipulationStarting, event.

NoFocusCandidateFoundEventArgs

Provides data for the NoFocusCandidateFound event.

Pointer

Provides basic properties for the input pointer associated with a single mouse, pen/stylus, or touch contact.

PointerRoutedEventArgs

Contains the arguments returned by the last pointer event message.

ProcessKeyboardAcceleratorEventArgs

Provides event data for the ProcessKeyboardAccelerators event.

RightTappedRoutedEventArgs

Provides event data for the RightTapped event.

StandardUICommand

Derives from XamlUICommand, adding a set of standard platform commands with pre-defined properties.

TappedRoutedEventArgs

Provides event data for the Tapped event.

XamlUICommand

Provides a base class for defining the command behavior of an interactive UI element that performs an action when invoked (such as sending an email, deleting an item, or submitting a form).

Interfaces

ICommand

Defines the command behavior of an interactive UI element that performs an action when invoked, such as sending an email, deleting an item, or submitting a form.

Enums

FocusInputDeviceKind

Specifies the input device types from which input events are received.

FocusNavigationDirection

Specifies the direction that you can programmatically move focus from one element to another element within the app UI.

InputScopeNameValue

Specifies a particular named input mode (InputScopeName ) used to populate an InputScope.

KeyboardAcceleratorPlacementMode

Defines constants that specify whether a keyboard shortcut (accelerator) is displayed.

KeyboardNavigationMode

Specifies the tabbing behavior across tab stops for a tabbing sequence within a container.

KeyTipPlacementMode

Defines constants that specify where a Key Tip is placed in relation to a UIElement.

ManipulationModes

Specifies how a target UI element interprets manipulation events. This enumeration is flagwise, so you can set multiple modes for the ManipulationMode property.

StandardUICommandKind

Specifies the set of platform commands (with pre-defined properties such as icon, keyboard accelerator, and description) that can be used with a StandardUICommand.

XYFocusKeyboardNavigationMode

Specifies the 2D directional navigation behavior when using the keyboard arrow keys.

XYFocusNavigationStrategy

Specifies the disambiguation strategy used for navigating between multiple candidate targets using XYFocusDownNavigationStrategy, XYFocusLeftNavigationStrategy, XYFocusRightNavigationStrategy, and XYFocusUpNavigationStrategy.

Note

Other factors, such as the previously focused element or proximity to the axis of the navigation direction, can influence the navigation end result.

XYFocusNavigationStrategyOverride

Specifies how the XAML framework determines the target of an XY navigation.

Overrides XYFocusKeyboardNavigationStrategyMode.

Delegates

DoubleTappedEventHandler

Represents the method that will handle the DoubleTapped event.

HoldingEventHandler

Represents the method that will handle the Holding event.

KeyEventHandler

Represents the method that handles the KeyUp and KeyDown  events.

ManipulationCompletedEventHandler

Represents the method that will handle ManipulationCompleted and related events.

ManipulationDeltaEventHandler

Represents the method that will handle ManipulationDelta and related events.

ManipulationInertiaStartingEventHandler

Represents the method that will handle the ManipulationInertiaStarting event.

ManipulationStartedEventHandler

Represents the method that will handle ManipulationStarted and related events.

ManipulationStartingEventHandler

Represents the method that will handle the ManipulationStarting event.

PointerEventHandler

Represents the method that will handle pointer message events such as PointerPressed.

RightTappedEventHandler

Represents the method that will handle a RightTapped routed event.

TappedEventHandler

Represents the method that will handle the Tapped event.