Change Log (Visual Studio Tools for Unity, Mac)
Visual Studio Tools for Unity change log.
17.5.1.0
Released December 13, 2022
New Features
Debugging:
- Added an error message when using incorrect conditions in breakpoints.
Integration:
Updated
UNT0006
to support allOnPostprocessAllAssets
overloads.Added
UNT0031
, Asset operations inLoadAttribute
method.Added
UNT0032
, Inefficient method to setlocalPosition
andlocalRotation
.Added
UNT0033
, Incorrect message case.Bumped severity to
Warning
forUNT0033
,UNT0015
andUNT0006
diagnostics.Fixed inline ifs incorrectly processed by
UNT0026
.
Bug fixes
Debugging:
- Fixed breakpoint binding before explicit host instruction when using type filters.
17.5.0.0
Released November 8, 2022
New Features
Integration:
- Moved to .NET 7.
17.4.3.0
Released October 18, 2022
Bug fixes
Integration:
- Fixed UI issues with UPE.
17.4.2.0
Released October 11, 2022
Bug fixes
Integration:
Fixed case where async communication completed synchronously.
Fixed running the fast build on the Threadpool.
17.4.1.0
Released September 14, 2022
Bug fixes
Debugging:
- Fixed stability issues when creating breakpoints, preventing unexpected calls to the debugger agent.
17.4.0.0
Released August 9, 2022
New Features
Integration:
17.3.3.0
Released July 26, 2022
Bug fixes
Integration:
- Removed legacy editor extensions.
17.3.2.0
Released July 19, 2022
Bug fixes
Integration:
- Removed Gtk usages.
17.3.1.0
Released July 12, 2022
Bug fixes
Integration:
- Fixed UI issues with UPE.
17.3.0.0
Released June 14, 2022
New Features
Evaluation:
- Added support for fixed array buffers.
17.1.0.0
Released April 12, 2022
New Features
Debugging:
- Bumped debugger protocol to 2.58.
Bug fixes
Debugging:
- Fixed stability issues when handling exceptions.
17.0.8.0
Released March 30, 2022
Bug fixes
Integration:
- Fixed UPE when working with external packages. This requires a new generation process, fully preserving the folder structure and available with the VS Editor package
2.0.15
.
- Fixed UPE when working with external packages. This requires a new generation process, fully preserving the folder structure and available with the VS Editor package
17.0.7.0
Released March 15, 2022
New Features
Integration:
Added
UNT0026
,GetComponent
always allocates, to useTryGetComponent
instead.Updated
UNT0003
, usage of non genericGetComponent
, to work withTryGetComponent
as well.Updated
UNT0014
,GetComponent
called with non component/interface, to work withTryGetComponent
as well.Updated
USP0016
, Initialization detection with nullable reference types, to work with non-Unity objects.Updated
UNT0006
, Incorrect message signature, when checking instance or static methods.
Bug fixes
Integration:
- Remove Unity's
RuntimePlatform
from the machine name (player announce).
- Remove Unity's
17.0.5.0
Released February, 16 2022
New Features
Integration:
Added
CancelInvoke
support toUNT0016
diagnostic (Unsafe way to get the method name).Added
ScriptedImporter
andAssetPostprocessor
classes to well known Unity message containers.Updated Unity messages to 2020.3.20f1.
17.0.4.1
Released January 25, 2022
Bug fixes
Integration:
- Correctly handle overridden messages with the opt-in
UNT0021
diagnostic (Unity message should be protected).
- Correctly handle overridden messages with the opt-in
17.0.3.0
Released November 14, 2021
Bug fixes
Integration:
- Improved light-build time, by only running suppressors able to handle CS compiler warnings. All other analyzers will run through solution analysis.
17.0.2.0
Released October 13, 2021
Deprecated Features
Integration:
- We deprecated our legacy project generator for Unity. Going forward please use the latest Visual Studio Editor package in your projects (
Unity > Window > Package Manager
) and make sure Visual Studio 2022 is set as your preferred code editor (Unity > Edit > Preferences > External Tools
).
- We deprecated our legacy project generator for Unity. Going forward please use the latest Visual Studio Editor package in your projects (
17.0.1.0
Released September 21, 2021
New Features
Integration:
- Updated Unity messages to 2020.3.9f1.
17.0.0.0
Released July 14, 2021
New Features
Integration:
Bug fixes
Integration:
2.10.2.0
Released June 2, 2021
New Features
Integration:
- Added
UNT0024
diagnostic. Give priority to scalar calculations over vector calculations.
- Added
Evaluation:
- Added support for using portable pdb symbols to properly filter visible locals.
Bug fixes
Integration:
- Fixed player announce parsing with recent Unity versions.
2.10.1.0
Released May 11, 2021
Bug fixes
Integration:
Fixed stability issues with
UNT0008
quickfix.Fixed performance issues with threads.
Fixed filtering suppressed warnings and errors in the errorlist.
Fixed filtering Unity background processes.
2.10.0.0
Released April 13, 2021
New Features
Integration:
Added
UNT0019
diagnostic. Unnecessary indirection call forGameObject.gameObject
.Added
UNT0020
diagnostic.MenuItem
attribute used on non-static method.Added
UNT0021
diagnostic. Unity message should be protected (opt-in).Added
UNT0022
diagnostic. Inefficient method to set position and rotation.Added
UNT0023
diagnostic. Coalescing assignment on Unity objects.Added
USP0017
suppressor forIDE0074
. Unity objects should not use coalescing assignment.
2.9.4.0
Released April 6, 2021
Bug fixes
Integration:
- Fix issues with test enumeration
2.9.3.0
Released March 30, 2021
Bug fixes
Integration:
- Fix issues with test runner
2.9.2.0
Released March 2, 2021
Bug fixes
Integration:
Fixed search highlighting in Unity message dialog.
Fixed stability issues with Unity project treeview.
Debugging:
- Fixed handling of conditional breakpoints.
2.9.1.0
Released February 9, 2021
New Features
Integration:
- Added support for running and debugging Unity tests from the IDE
Evaluation:
Added
Active Scene
to locals, showing root game objects.Added
this.gameObject
to locals, given it's widely used in Unity projects.Added
Children
andComponents
groups to allGameObject
instances, so that you can easily display all the object hierarchy.Added
Scene Path
to allGameObject
instances, to show the location in the scene.Added support for
JobEntityBatch
/Lambdas when using Entities with source generators.Improved support for displaying large arrays (using index bucketing).
Added missing Unity messages for 2019.4 API.
Bug fixes
Integration:
Fixed stability issues with Unity message dialog
Fixed various UI issues for non ENU languages.
Fixed stability issues with
UNT0018
diagnostic.
Debugging:
- Fixed VM disconnection issues when using
Trace
methods.
- Fixed VM disconnection issues when using
Evaluation:
- Fixed filtering of obsolete properties throwing exceptions.
2.9.0.0
Released January 20, 2021
New Features
Integration:
Added support for
raytrace shaders
,UXML
andUSS
files.Updated Unity messages API (for all methods used as coroutines).
Updated Android SDK detection.
Bug fixes
Integration:
- Fixed
UNT0006
diagnostic, giving wrong warnings for Coroutines andAssetPostprocessor.OnAssignMaterialModel
.
- Fixed
2.8.4.0
Released December 15, 2020
Bug fixes
Integration:
- Fixed a reliability issue when closing the Unity Event creation wizard.
2.8.3.0
Released November 10, 2020
Bug fixes
Debugger:
- Fixed attaching to Unity even if there is no VSTU project in the solution.
2.8.2.0
Released October 27, 2020
New Features
Integration:
- Improved
UNT0010
diagnostic to apply to everything inheriting fromComponent
, not justMonoBehaviour
.
- Improved
2.8.1.0
Released October 13, 2020
New Features
Evaluation:
- Added support for implicit conversion with invocations. Previously the evaluator enforced strict type checking, resulting in
Failed to find a match for method([parameters...])
warning messages.
- Added support for implicit conversion with invocations. Previously the evaluator enforced strict type checking, resulting in
Integration:
Added
UNT0018
diagnostic. You should not useSystem.Reflection
features in performance critical messages likeUpdate
,FixedUpdate
,LateUpdate
, orOnGUI
.Improved
USP0003
andUSP0005
suppressors, with support for allAssetPostprocessor
static methods.Added
USP0016
suppressor forCS8618
.C# 8.0
introduces nullable reference types and non-nullable reference types. Initialization detection of types inheriting fromUnityEngine.Object
is not supported and will result in errors.Now using the same player and asmdef project generation mechanism for both Unity 2019.x and 2020.x+.
Improved user experience when generating Unity messages with a wizard.
Bug fixes
Integration:
- Fixed unexpected completion for messages in comments.
2.8.0.0
Released September 14, 2020
Bug fixes
Integration:
- Fixed player project generation with Unity 2019.x.
2.7.1.0
Released August 5, 2020
New Features
Integration:
Updated Unity messages API to 2019.4.
Added
USP0013
suppressor forCA1823
. Private fields with theSerializeField
orSerializeReference
attributes should not be marked as unused (FxCop).Added
USP0014
suppressor forCA1822
. Unity messages should not be flagged as candidates forstatic
modifier (FxCop).Added
USP0015
suppressor forCA1801
. Unused parameters should not be removed from Unity messages (FxCop).Added
MenuItem
support to theUSP0009
suppressor.
Bug fixes
Integration:
2.7.0.0
Released June 23, 2020
New Features
Integration:
Added support to persist solution folders when Unity is regenerating solution and projects.
Added
UNT0015
diagnostic. Detect incorrect method signature withInitializeOnLoadMethod
orRuntimeInitializeOnLoadMethod
attribute.Added
UNT0016
diagnostic. UsingInvoke
,InvokeRepeating
,StartCoroutine
orStopCoroutine
with a first argument being a string literal is not type safe.Added
UNT0017
diagnostic.SetPixels
invocation is slow.
Bug fixes
Debugger:
- Fixed creating breakpoints while the game is running on the old Mono runtime (Trying to bind the breakpoint as soon as it's created).
Integration:
Do not reset selection when filtering messages in the Unity message wizard.
Fixed
USP0004
,USP0006
andUSP0007
suppressors with the following rules: suppressIDE0044
(readonly),IDE0051
(unused),CS0649
(never assigned) for all fields decorated with SerializeField attribute. SuppressCS0649
(never assigned) for public fields of all types extendingUnity.Object
.Fixed generic type parameter checking for
UNT0014
.
Evaluation:
- Fixed equality comparison with enums.
2.6.1.0
Released May 19, 2020
Bug fixes
Integration:
Warn if we are unable to create the messaging server on the Unity side.
Properly run analyzers during lightweight compilation.
Fixed API documentation with Unity Hub installations.
Fixed debugger visualizer crashes.
2.6.0.0
Released April 14, 2020
New Features
Integration:
Added
UNT0012
diagnostic. Detect and wrap calls to coroutines inStartCoroutine()
.Added
UNT0013
diagnostic. Detect and remove invalid or redundantSerializeField
attribute.Added
UNT0014
diagnostic. DetectGetComponent()
called with non-Component or non-Interface Type.Added
USP0009
suppressor forIDE0051
. Don't flag methods with theContextMenu
attribute or referenced by a field with theContextMenuItem
attribute as unused.Added
USP0010
suppressor forIDE0051
. Don't flag fields with theContextMenuItem
attribute as unused.Added
USP0011
suppressor forIDE0044
. Don't make fields with theContextMenuItem
attribute read-only.USP0004
,USP0006
andUSP0007
are now working for bothSerializeReference
andSerializeField
attributes.
Bug fixes
Integration:
Only send start/stop commands to Unity when the Editor is able to communicate.
Fixed QuickInfo documentation with inherited messages.
Fixed message scope for
CreateInspectorGUI
message.Do not report
UNT0001
on methods with polymorphic modifiers.
Evaluation:
Fixed handling of aliased usings.
Fixed handling of null values.
2.5.2.0
Released March 23, 2020
Bug fixes
Debugger:
- Fixed registration of threads upon attach.
2.5.1.0
Released March 3, 2020
New Features
Integration:
- Added
USP0008
suppressor forIDE0051
. Private methods used with Invoke, InvokeRepeating, StartCoroutine or StopCoroutine should not be marked as unused.
- Added
Bug fixes
Integration:
- Fixed OnDrawGizmos/OnDrawGizmosSelected documentation.
Evaluation:
- Fixed lambda argument inspection.
2.5.0.1
Released February 19, 2020
Bug fixes
Integration:
- Fixed
UNT0006
diagnostic checking for incorrect message signature. When inspecting types with multiple levels of inheritance, this diagnostic could fail with the following message:warning AD0001: Analyzer 'Microsoft.Unity.Analyzers.MessageSignatureAnalyzer' threw an exception of type 'System.ArgumentException' with message 'An item with the same key has already been added
.
- Fixed
2.5.0.0
Released January 22, 2020
New Features
Integration:
Added support for HLSL files.
Switched to a new folder dialog UI.
Switched to a new accessible property grid for settings.
Added
USP0006
suppressor forIDE0051
. Private fields with theSerializeField
attribute should not be marked as unused.Added
USP0007
suppressor forCS0649
. Fields with theSerializeField
attribute should not be marked as unassigned.
Bug fixes
Integration:
- Fixed project generation (
GenerateTargetFrameworkMonikerAttribute
target was not always located correctly).
- Fixed project generation (
Evaluation:
- Fixed string evaluation (not using ToString() calls)
2.4.2.0
Released December 3, 2019
Bug fixes
Integration:
Fixed diagnostics with user-defined interfaces.
Fixed quick tooltips with malformed expressions.
2.4.1.0
Released November 6, 2019
New Features
Integration:
Added support for Unity background processes. (The debugger is able to auto-connect to the main process instead of a child process).
Added a quick tooltip for Unity messages, displaying the associated documentation.
Bug fixes
Integration:
- Fixed the tag comparison analyzer
UNT0002
with advanced binary and invocation expressions.
- Fixed the tag comparison analyzer
Deprecated Features
Integration:
- Going forward, Visual Studio Tools for Unity will only support Visual Studio 2017+.
2.4.0.0
Released October 15, 2019
New Features
Integration:
Added
USP0005
suppressor forIDE0060
(unused parameter) for all Unity messages.Added a quick tooltip for fields tagged with
TooltipAttribute
. (This will work for a simple get accessor using this field as well).
2.3.3.0
Released September 23, 2019
New Features
Integration:
- Added a new suppressor for IDE0060, to prevent the IDE from showing a quick-fix to remove unused parameters.
USP0005
forIDE0060
: Unity messages are invoked by the Unity runtime.
- Added a new suppressor for IDE0060, to prevent the IDE from showing a quick-fix to remove unused parameters.
2.3.2.0
Released September 16, 2019
New Features
Integration:
- We've deepened the understanding that Visual Studio has for Unity projects by adding new diagnostics specific to Unity. We've also made the IDE smarter by suppressing general C# diagnostics that don't apply to Unity projects. For example, the IDE won't show a quick-fix to change an inspector variable to
readonly
which would prevent you from modifying the variable in the Unity Editor.UNT0001
: Unity messages are called by the runtime even if they are empty, do not declare them to avoid uncesseray processing by the Unity runtime.UNT0002
: Tag comparison using string equality is slower than the built-in CompareTag method.UNT0003
: Usage of the generic form of GetComponent is preferred for type safety.UNT0004
: Update message is frame-rate dependent, and should use Time.deltaTime instead of Time.fixedDeltaTime.UNT0005
: FixedUpdate message is frame-rate independent, and should use Time.fixedDeltaTime instead of Time.deltaTime.UNT0006
: An incorrect method signature was detected for this Unity message.UNT0007
: Unity overrides the null comparison operator for Unity objects which is incompatible with null coalescing.UNT0008
: Unity overrides the null comparison operator for Unity objects which is incompatible with null propagation.UNT0009
: When applying the InitializeOnLoad attribute to a class, you need to provide a static constructor. InitializeOnLoad attribute ensures that it will be called as the editor launches.UNT0010
: MonoBehaviours should only be created using AddComponent(). MonoBehaviour is a component, and needs to be attached to a GameObject.UNT0011
: ScriptableObject should only be created using CreateInstance(). ScriptableObject needs to be created by the Unity engine to handle Unity message methods.USP0001
forIDE0029
: Unity objects should not use null coalescing.USP0002
forIDE0031
: Unity objects should not use null propagation.USP0003
forIDE0051
: Unity messages are invoked by the Unity runtime.USP0004
forIDE0044
: Fields with a SerializeField attribute should not be made readonly.
- We've deepened the understanding that Visual Studio has for Unity projects by adding new diagnostics specific to Unity. We've also made the IDE smarter by suppressing general C# diagnostics that don't apply to Unity projects. For example, the IDE won't show a quick-fix to change an inspector variable to
2.3.1.0
Released September 4, 2019
New Features
Evaluation:
Added support for better type display, i.e.
List<object>
instead ofList'1[[System.Object, <corlib...>]]
.Added support for pointer member access, i.e.
p->data->member
.Added support for implicit conversions in array initializers, i.e.
new byte [] {1,2,3,4}
.Added support for hex editor when inspecting byte arrays and strings.
2.3.0.0
Released August 13, 2019
Bug fixes
Evaluation:
Fixed stepping issues with exceptions.
Fixed evaluation of pseudo identifiers (like $exception).
Prevent crash when dereferencing invalid addresses.
Fixed issue with unloaded appdomains.
2.2.0.0
Released July 25, 2019
Bug fixes
Evaluation:
- Fixed inspection with IntPtr types.
Debugger:
- Fixed handling of catchpoints and function breakpoints.
2.1.3.0
Released July 9, 2019
New Features
Debugger:
Added support for catching subclasses of exceptions.
Added support for MDS protocol 2.51.
Integration:
Added support for asmdef files.
Switch to rename mode when a file is added from a template (to mimic the Unity Editor behavior).
Bug fixes
Integration:
- Fixed handling of malformed messages while communicating with Unity Players.
Evaluation:
- Fixed handling of namespaces in expressions.
2.1.2.0
Released July 2, 2019
Bug fixes
Evaluation:
- Fixed error reporting with non parseable expressions.
2.1.1.0
Released June 27, 2019
New Features
Integration:
- Updated MonoBehaviour API to 2019.1.
Bug fixes
Integration:
Fixed Unity Project Explorer performance.
Fixed reporting warnings and errors to output when lightweight build is enabled.
Fixed lightweight build performance.
2.1.0.0
Released June 20, 2019
New Features
Integration:
Disabled the full build for Unity projects, in favor of using the IntelliSense errors and warnings. Indeed Unity creates a Visual Studio solution with class library projects that represent what Unity is doing internally. That being said, the result of the build in Visual Studio is never used or picked up by Unity as their compilation pipeline is closed. Building in Visual Studio is just consuming resources for nothing. If you need a full build because you have tools or a setup that depends on it, you can disable this optimization (Settings/Tools for Unity/Disable the full build of projects).
Added support for Unity packages in the UPE. Only Referenced packages (using manifest.json in the
Packages
folder) and Local packages (embedded in thePackages
folder) are visible.
2.0.2.1
Released May 30, 2019
New Features
Integration:
- Added custom icon for Unity execution targets.
2.0.2.0
Released April 2, 2019
New Features
Integration:
Added support for automatically refreshing Unity's asset database on save. This is enabled by default and will trigger a recompilation on the Unity side when saving a script in Visual Studio. You can disable this feature in Tools\Options\Tools for Unity\Refresh Unity's AssetDatabase on save.
Added support for setting preferred unity installation for offline documentation.
Added context menu for the new Editor.
Bug fixes
Debugger:
- Fixed assembly filtering and frame inspection with empty frames.
2.0.1.1
Released March 26, 2019
Bug fixes
Integration:
- Temporarily Make Mono the default and only usable debugger for this very specific release.
2.0.0.6
Released March 26, 2019
New Features
Integration:
- Added support for "Attach to Unity and Play".
2.0.0.5
Released March 20, 2019
New Features
Project Generation:
- Preserve external properties when processing the solution file.
Evaluation:
Added support for alias-qualified names (only the global namespace for now). So the expression evaluator is now accepting types using the form global::namespace.type.
Added support for
pointer[index]
form, which is semantically identical to pointer dereference*(pointer+index)
form.
2.0.0.4
Released March 5, 2019
New Features
Integration:
- Updated the
ScriptableObject
API.
- Updated the
Bug fixes
Integration:
- Removed namespaces from templates.
2.0.0.3
Released March 5, 2019
New Features
Project Generation:
- Public and serialized fields will no longer cause warnings. We've auto-suppressed the
CS0649
andIDE0051
compiler warnings in Unity projects that created these messages.
- Public and serialized fields will no longer cause warnings. We've auto-suppressed the
Integration:
- Prompt to attach to a specific instance if more that one Unity process is running.
Evaluation:
- Added support for local functions.
Bug fixes
Debugger:
- Fixed reading custom attribute on named arguments when using old protocol versions.
2.0.0.2
Released February 4, 2019
New Features
Integration:
- Updated the MonoBehaviour API.
Bug fixes
Debugger:
- Fixed setting primitive values in the debugger.
2.0.0.1
Released December 4, 2018
Bug fixes
Integration:
- Fixed installation package self-containment.
2.0.0.0
Released December 4, 2018
New Features
Debugger:
Replaced the Unity debugger on the Mac with the same core Unity debugger from Windows.
Replaced NRefactory in favor of Roslyn for expression evaluation.
Added support for pointers: dereference, casting and pointer arithmetic (both Unity 2018.2+ and the new runtime are required for this).
Added support for array pointer view (like in C++). Take a pointer expression then append a comma and the number of elements you want to see.
Added support for async constructs.
Added support for pseudo variables (exception and object identifiers).
Bug fixes
Debugger:
- Fixed expression evaluation with malformed or unsupported expressions.
1.7.0.0
Released November 13, 2018
New Features
Debugger:
- Added more client information (IP, machine name) on the attach dialog.
Bug fixes
Debugger:
- Fixed a deadlock in the library used to communicate with Unity’s debugger engine, making Visual Studio or Unity freeze, especially when hitting ‘Attach to Unity’ or restarting game.
Integration:
Fixed Unity plugin activation when another default editor was selected.
Fixed Unity file template creation.
1.6.0.2
Released July 24, 2018
Bug fixes
Integration:
- Rolled back the workaround for a Unity performance bug that has been fixed by Unity.
1.6.0.1
Released July 10, 2018
Bug fixes
Integration:
- Fixed Shader code coloration support.
1.6.0.0
Released June 26, 2018
Bug fixes
Wizards:
- Fixed typo with OnApplicationFocus message.
Project Generation:
Transient workaround for a Unity performance bug: cache MonoIslands when generating projects.
Do not convert portable pdb to mdb anymore when using the new Unity runtime.
1.5.0.2
Released April 18, 2018
New Features
Integration:
Added support for basic Shader code completion.
Added support for toggling comments in Shader files.
1.5.0.1
Released March 28, 2018
New Features
Integration:
- Added support for extra templates in the Unity Project Explorer.
1.5.0.0
Released March 21, 2018
New Features
Integration:
- Added support for detecting and attaching to Android players connected through USB.
1.4.0.3
Released March 5, 2018
New Features
Project Generation:
- Added support for the new project generator in Unity 2018.1.
Integration:
- Added option panel for dedicated settings.
1.4.0.2
Released January 24, 2018
Bug fixes
Project Generation:
- Fixed Mono version detection.
Integration:
Fixed timing issues with 2018.1 and plugin activation.
Fixed notifications when detecting a new player.
1.4.0.1
Released January 23, 2018
Bug fixes
Integration:
- Fixed Expand/Collapse folders on double-click
1.4.0.0
Released December 13, 2017
New Features
Project Generation:
- Added support for .NET Standard.
Bug fixes
Integration:
- Fixed automatic pdb to mdb debug symbol conversion.
1.3.0.1
Released December 12, 2017
Bug fixes
Integration:
- Fixed indirect call to EditorPrefs.GetBool impacting the inspector while trying to change array size.
Wizards:
- Refresh roslyn context before inserting method.
1.3.0.0
Released November 20, 2017
New Features
Wizards:
Added "Implement Unity message" wizard.
Added support for the new completion API in VS for Mac 7.4.
1.2.0.0
Released October 23, 2017
New Features
Debugger:
- Added support for portable debug symbol files.
Bug fixes
Project Generation:
Fixed extra .dll extension wrongly added to the assembly filename.
Do not force the AllowAttachedDebuggingOfEditor Unity flag as the default is now 'true'.
1.1.0.3
Released October 23, 2017
New Features
Project Generation:
- Added support for .NET 4.6 profile.
1.1.0.2
Released August 8, 2017
New Features
Debugger:
- Start the attach to process dialog if not sure which Unity to attach to.
Project Generation:
- Always enable unsafe compilation switch when Unity 5.6 is used.
1.1.0.1
Released July 20, 2017
New Features
Integration:
- Added support for localized resources.
1.1.0.0
Released July 12, 2017
New Features
Integration:
- Added support for attaching to players and editors through the Attach to process window.
Project Generation:
Fixed assembly name references with mcs.rsp files.
Added support for assembly.json compilation units.
Fixed defines with API levels.
Bug fixes
Integration:
- Fixed shader error message when compiling.
1.0.0.1
Released May 4, 2017
Bug fixes
Integration:
- Fixed active document tracking with hybrid and regular projects.
1.0.0.0
Released May 3, 2017
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