Change Log (Visual Studio Tools for Unity, Mac)

Visual Studio Tools for Unity change log.

17.5.1.0

Released December 13, 2022

New Features

  • Debugging:

    • Added an error message when using incorrect conditions in breakpoints.
  • Integration:

    • Updated UNT0006 to support all OnPostprocessAllAssets overloads.

    • Added UNT0031, Asset operations in LoadAttribute method.

    • Added UNT0032, Inefficient method to set localPosition and localRotation.

    • Added UNT0033, Incorrect message case.

    • Bumped severity to Warning for UNT0033, UNT0015 and UNT0006 diagnostics.

    • Fixed inline ifs incorrectly processed by UNT0026.

Bug fixes

  • Debugging:

    • Fixed breakpoint binding before explicit host instruction when using type filters.

17.5.0.0

Released November 8, 2022

New Features

  • Integration:

    • Moved to .NET 7.

17.4.3.0

Released October 18, 2022

Bug fixes

  • Integration:

    • Fixed UI issues with UPE.

17.4.2.0

Released October 11, 2022

Bug fixes

  • Integration:

    • Fixed case where async communication completed synchronously.

    • Fixed running the fast build on the Threadpool.

17.4.1.0

Released September 14, 2022

Bug fixes

  • Debugging:

    • Fixed stability issues when creating breakpoints, preventing unexpected calls to the debugger agent.

17.4.0.0

Released August 9, 2022

New Features

  • Integration:

    • Added UNT0027, Prevent call to default PropertyDrawer.OnGUI() implementation.

    • Added UNT0028, Use non-allocating physics APIs.

    • Added UNT0029, Pattern matching with null on Unity objects.

    • Added UNT0030, Calling Destroy or DestroyImmediate on a Transform.

17.3.3.0

Released July 26, 2022

Bug fixes

  • Integration:

    • Removed legacy editor extensions.

17.3.2.0

Released July 19, 2022

Bug fixes

  • Integration:

    • Removed Gtk usages.

17.3.1.0

Released July 12, 2022

Bug fixes

  • Integration:

    • Fixed UI issues with UPE.

17.3.0.0

Released June 14, 2022

New Features

  • Evaluation:

    • Added support for fixed array buffers.

17.1.0.0

Released April 12, 2022

New Features

  • Debugging:

    • Bumped debugger protocol to 2.58.

Bug fixes

  • Debugging:

    • Fixed stability issues when handling exceptions.

17.0.8.0

Released March 30, 2022

Bug fixes

  • Integration:

    • Fixed UPE when working with external packages. This requires a new generation process, fully preserving the folder structure and available with the VS Editor package 2.0.15.

17.0.7.0

Released March 15, 2022

New Features

  • Integration:

    • Added UNT0026, GetComponent always allocates, to use TryGetComponent instead.

    • Updated UNT0003, usage of non generic GetComponent, to work with TryGetComponent as well.

    • Updated UNT0014, GetComponent called with non component/interface, to work with TryGetComponent as well.

    • Updated USP0016, Initialization detection with nullable reference types, to work with non-Unity objects.

    • Updated UNT0006, Incorrect message signature, when checking instance or static methods.

Bug fixes

  • Integration:

    • Remove Unity's RuntimePlatform from the machine name (player announce).

17.0.5.0

Released February, 16 2022

New Features

  • Integration:

    • Added CancelInvoke support to UNT0016 diagnostic (Unsafe way to get the method name).

    • Added ScriptedImporter and AssetPostprocessor classes to well known Unity message containers.

    • Updated Unity messages to 2020.3.20f1.

17.0.4.1

Released January 25, 2022

Bug fixes

  • Integration:

    • Correctly handle overridden messages with the opt-in UNT0021 diagnostic (Unity message should be protected).

17.0.3.0

Released November 14, 2021

Bug fixes

  • Integration:

    • Improved light-build time, by only running suppressors able to handle CS compiler warnings. All other analyzers will run through solution analysis.

17.0.2.0

Released October 13, 2021

Deprecated Features

  • Integration:

    • We deprecated our legacy project generator for Unity. Going forward please use the latest Visual Studio Editor package in your projects (Unity > Window > Package Manager) and make sure Visual Studio 2022 is set as your preferred code editor (Unity > Edit > Preferences > External Tools).

17.0.1.0

Released September 21, 2021

New Features

  • Integration:

    • Updated Unity messages to 2020.3.9f1.

17.0.0.0

Released July 14, 2021

New Features

  • Integration:

    • Added support for Visual Studio 2022.

    • Added UNT0025 diagnostic. Prefer Input.GetKey overloads with KeyCode argument.

    • Added more invalid usages (static and readonly fields) to UNT0013 diagnostic.

Bug fixes

2.10.2.0

Released June 2, 2021

New Features

  • Integration:

    • Added UNT0024 diagnostic. Give priority to scalar calculations over vector calculations.
  • Evaluation:

    • Added support for using portable pdb symbols to properly filter visible locals.

Bug fixes

  • Integration:

    • Fixed player announce parsing with recent Unity versions.

2.10.1.0

Released May 11, 2021

Bug fixes

  • Integration:

    • Fixed stability issues with UNT0008 quickfix.

    • Fixed performance issues with threads.

    • Fixed filtering suppressed warnings and errors in the errorlist.

    • Fixed filtering Unity background processes.

2.10.0.0

Released April 13, 2021

New Features

  • Integration:

    • Added UNT0019 diagnostic. Unnecessary indirection call for GameObject.gameObject.

    • Added UNT0020 diagnostic. MenuItem attribute used on non-static method.

    • Added UNT0021 diagnostic. Unity message should be protected (opt-in).

    • Added UNT0022 diagnostic. Inefficient method to set position and rotation.

    • Added UNT0023 diagnostic. Coalescing assignment on Unity objects.

    • Added USP0017 suppressor for IDE0074. Unity objects should not use coalescing assignment.

2.9.4.0

Released April 6, 2021

Bug fixes

  • Integration:

    • Fix issues with test enumeration

2.9.3.0

Released March 30, 2021

Bug fixes

  • Integration:

    • Fix issues with test runner

2.9.2.0

Released March 2, 2021

Bug fixes

  • Integration:

    • Fixed search highlighting in Unity message dialog.

    • Fixed stability issues with Unity project treeview.

  • Debugging:

    • Fixed handling of conditional breakpoints.

2.9.1.0

Released February 9, 2021

New Features

  • Integration:

    • Added support for running and debugging Unity tests from the IDE
  • Evaluation:

    • Added Active Scene to locals, showing root game objects.

    • Added this.gameObject to locals, given it's widely used in Unity projects.

    • Added Children and Components groups to all GameObject instances, so that you can easily display all the object hierarchy.

    • Added Scene Path to all GameObject instances, to show the location in the scene.

    • Added support for JobEntityBatch/Lambdas when using Entities with source generators.

    • Improved support for displaying large arrays (using index bucketing).

    • Added missing Unity messages for 2019.4 API.

Bug fixes

  • Integration:

    • Fixed stability issues with Unity message dialog

    • Fixed various UI issues for non ENU languages.

    • Fixed stability issues with UNT0018 diagnostic.

  • Debugging:

    • Fixed VM disconnection issues when using Trace methods.
  • Evaluation:

    • Fixed filtering of obsolete properties throwing exceptions.

2.9.0.0

Released January 20, 2021

New Features

  • Integration:

    • Added support for raytrace shaders, UXML and USS files.

    • Updated Unity messages API (for all methods used as coroutines).

    • Updated Android SDK detection.

Bug fixes

  • Integration:

    • Fixed UNT0006 diagnostic, giving wrong warnings for Coroutines and AssetPostprocessor.OnAssignMaterialModel.

2.8.4.0

Released December 15, 2020

Bug fixes

  • Integration:

    • Fixed a reliability issue when closing the Unity Event creation wizard.

2.8.3.0

Released November 10, 2020

Bug fixes

  • Debugger:

    • Fixed attaching to Unity even if there is no VSTU project in the solution.

2.8.2.0

Released October 27, 2020

New Features

  • Integration:

    • Improved UNT0010 diagnostic to apply to everything inheriting from Component, not just MonoBehaviour.

2.8.1.0

Released October 13, 2020

New Features

  • Evaluation:

    • Added support for implicit conversion with invocations. Previously the evaluator enforced strict type checking, resulting in Failed to find a match for method([parameters...]) warning messages.
  • Integration:

    • Added UNT0018 diagnostic. You should not use System.Reflection features in performance critical messages like Update, FixedUpdate, LateUpdate, or OnGUI.

    • Improved USP0003 and USP0005 suppressors, with support for all AssetPostprocessor static methods.

    • Added USP0016 suppressor for CS8618. C# 8.0 introduces nullable reference types and non-nullable reference types. Initialization detection of types inheriting from UnityEngine.Object is not supported and will result in errors.

    • Now using the same player and asmdef project generation mechanism for both Unity 2019.x and 2020.x+.

    • Improved user experience when generating Unity messages with a wizard.

Bug fixes

  • Integration:

    • Fixed unexpected completion for messages in comments.

2.8.0.0

Released September 14, 2020

Bug fixes

  • Integration:

    • Fixed player project generation with Unity 2019.x.

2.7.1.0

Released August 5, 2020

New Features

  • Integration:

    • Updated Unity messages API to 2019.4.

    • Added USP0013 suppressor for CA1823. Private fields with the SerializeField or SerializeReference attributes should not be marked as unused (FxCop).

    • Added USP0014 suppressor for CA1822. Unity messages should not be flagged as candidates for static modifier (FxCop).

    • Added USP0015 suppressor for CA1801. Unused parameters should not be removed from Unity messages (FxCop).

    • Added MenuItem support to the USP0009 suppressor.

Bug fixes

  • Integration:

    • Fixed USP0001 and USP0002 suppressors not working with extra parentheses or with method arguments.

    • Fixed mandatory asset database refresh even when auto-refresh was disabled in the Unity settings.

2.7.0.0

Released June 23, 2020

New Features

  • Integration:

    • Added support to persist solution folders when Unity is regenerating solution and projects.

    • Added UNT0015 diagnostic. Detect incorrect method signature with InitializeOnLoadMethod or RuntimeInitializeOnLoadMethod attribute.

    • Added UNT0016 diagnostic. Using Invoke, InvokeRepeating, StartCoroutine or StopCoroutine with a first argument being a string literal is not type safe.

    • Added UNT0017 diagnostic. SetPixels invocation is slow.

Bug fixes

  • Debugger:

    • Fixed creating breakpoints while the game is running on the old Mono runtime (Trying to bind the breakpoint as soon as it's created).
  • Integration:

    • Do not reset selection when filtering messages in the Unity message wizard.

    • Fixed USP0004, USP0006 and USP0007 suppressors with the following rules: suppress IDE0044 (readonly), IDE0051 (unused), CS0649 (never assigned) for all fields decorated with SerializeField attribute. Suppress CS0649 (never assigned) for public fields of all types extending Unity.Object.

    • Fixed generic type parameter checking for UNT0014.

  • Evaluation:

    • Fixed equality comparison with enums.

2.6.1.0

Released May 19, 2020

Bug fixes

  • Integration:

    • Warn if we are unable to create the messaging server on the Unity side.

    • Properly run analyzers during lightweight compilation.

    • Fixed API documentation with Unity Hub installations.

    • Fixed debugger visualizer crashes.

2.6.0.0

Released April 14, 2020

New Features

  • Integration:

    • Added UNT0012 diagnostic. Detect and wrap calls to coroutines in StartCoroutine().

    • Added UNT0013 diagnostic. Detect and remove invalid or redundant SerializeField attribute.

    • Added UNT0014 diagnostic. Detect GetComponent() called with non-Component or non-Interface Type.

    • Added USP0009 suppressor for IDE0051. Don't flag methods with the ContextMenu attribute or referenced by a field with the ContextMenuItem attribute as unused.

    • Added USP0010 suppressor for IDE0051. Don't flag fields with the ContextMenuItem attribute as unused.

    • Added USP0011 suppressor for IDE0044. Don't make fields with the ContextMenuItem attribute read-only.

    • USP0004, USP0006 and USP0007 are now working for both SerializeReference and SerializeField attributes.

Bug fixes

  • Integration:

    • Only send start/stop commands to Unity when the Editor is able to communicate.

    • Fixed QuickInfo documentation with inherited messages.

    • Fixed message scope for CreateInspectorGUI message.

    • Do not report UNT0001 on methods with polymorphic modifiers.

  • Evaluation:

    • Fixed handling of aliased usings.

    • Fixed handling of null values.

2.5.2.0

Released March 23, 2020

Bug fixes

  • Debugger:

    • Fixed registration of threads upon attach.

2.5.1.0

Released March 3, 2020

New Features

  • Integration:

    • Added USP0008 suppressor for IDE0051. Private methods used with Invoke, InvokeRepeating, StartCoroutine or StopCoroutine should not be marked as unused.

Bug fixes

  • Integration:

    • Fixed OnDrawGizmos/OnDrawGizmosSelected documentation.
  • Evaluation:

    • Fixed lambda argument inspection.

2.5.0.1

Released February 19, 2020

Bug fixes

  • Integration:

    • Fixed UNT0006 diagnostic checking for incorrect message signature. When inspecting types with multiple levels of inheritance, this diagnostic could fail with the following message: warning AD0001: Analyzer 'Microsoft.Unity.Analyzers.MessageSignatureAnalyzer' threw an exception of type 'System.ArgumentException' with message 'An item with the same key has already been added.

2.5.0.0

Released January 22, 2020

New Features

  • Integration:

    • Added support for HLSL files.

    • Switched to a new folder dialog UI.

    • Switched to a new accessible property grid for settings.

    • Added USP0006 suppressor for IDE0051. Private fields with the SerializeField attribute should not be marked as unused.

    • Added USP0007 suppressor for CS0649. Fields with the SerializeField attribute should not be marked as unassigned.

Bug fixes

  • Integration:

    • Fixed project generation (GenerateTargetFrameworkMonikerAttribute target was not always located correctly).
  • Evaluation:

    • Fixed string evaluation (not using ToString() calls)

2.4.2.0

Released December 3, 2019

Bug fixes

  • Integration:

    • Fixed diagnostics with user-defined interfaces.

    • Fixed quick tooltips with malformed expressions.

2.4.1.0

Released November 6, 2019

New Features

  • Integration:

    • Added support for Unity background processes. (The debugger is able to auto-connect to the main process instead of a child process).

    • Added a quick tooltip for Unity messages, displaying the associated documentation.

Bug fixes

  • Integration:

    • Fixed the tag comparison analyzer UNT0002 with advanced binary and invocation expressions.

Deprecated Features

  • Integration:

    • Going forward, Visual Studio Tools for Unity will only support Visual Studio 2017+.

2.4.0.0

Released October 15, 2019

New Features

  • Integration:

    • Added USP0005 suppressor for IDE0060 (unused parameter) for all Unity messages.

    • Added a quick tooltip for fields tagged with TooltipAttribute. (This will work for a simple get accessor using this field as well).

2.3.3.0

Released September 23, 2019

New Features

  • Integration:

    • Added a new suppressor for IDE0060, to prevent the IDE from showing a quick-fix to remove unused parameters.
      • USP0005 for IDE0060: Unity messages are invoked by the Unity runtime.

2.3.2.0

Released September 16, 2019

New Features

  • Integration:

    • We've deepened the understanding that Visual Studio has for Unity projects by adding new diagnostics specific to Unity. We've also made the IDE smarter by suppressing general C# diagnostics that don't apply to Unity projects. For example, the IDE won't show a quick-fix to change an inspector variable to readonly which would prevent you from modifying the variable in the Unity Editor.
      • UNT0001: Unity messages are called by the runtime even if they are empty, do not declare them to avoid uncesseray processing by the Unity runtime.
      • UNT0002: Tag comparison using string equality is slower than the built-in CompareTag method.
      • UNT0003: Usage of the generic form of GetComponent is preferred for type safety.
      • UNT0004: Update message is frame-rate dependent, and should use Time.deltaTime instead of Time.fixedDeltaTime.
      • UNT0005: FixedUpdate message is frame-rate independent, and should use Time.fixedDeltaTime instead of Time.deltaTime.
      • UNT0006: An incorrect method signature was detected for this Unity message.
      • UNT0007: Unity overrides the null comparison operator for Unity objects which is incompatible with null coalescing.
      • UNT0008: Unity overrides the null comparison operator for Unity objects which is incompatible with null propagation.
      • UNT0009: When applying the InitializeOnLoad attribute to a class, you need to provide a static constructor. InitializeOnLoad attribute ensures that it will be called as the editor launches.
      • UNT0010: MonoBehaviours should only be created using AddComponent(). MonoBehaviour is a component, and needs to be attached to a GameObject.
      • UNT0011: ScriptableObject should only be created using CreateInstance(). ScriptableObject needs to be created by the Unity engine to handle Unity message methods.
      • USP0001 for IDE0029: Unity objects should not use null coalescing.
      • USP0002 for IDE0031: Unity objects should not use null propagation.
      • USP0003 for IDE0051: Unity messages are invoked by the Unity runtime.
      • USP0004 for IDE0044: Fields with a SerializeField attribute should not be made readonly.

2.3.1.0

Released September 4, 2019

New Features

  • Evaluation:

    • Added support for better type display, i.e. List<object> instead of List'1[[System.Object, <corlib...>]].

    • Added support for pointer member access, i.e. p->data->member.

    • Added support for implicit conversions in array initializers, i.e. new byte [] {1,2,3,4}.

    • Added support for hex editor when inspecting byte arrays and strings.

2.3.0.0

Released August 13, 2019

Bug fixes

  • Evaluation:

    • Fixed stepping issues with exceptions.

    • Fixed evaluation of pseudo identifiers (like $exception).

    • Prevent crash when dereferencing invalid addresses.

    • Fixed issue with unloaded appdomains.

2.2.0.0

Released July 25, 2019

Bug fixes

  • Evaluation:

    • Fixed inspection with IntPtr types.
  • Debugger:

    • Fixed handling of catchpoints and function breakpoints.

2.1.3.0

Released July 9, 2019

New Features

  • Debugger:

    • Added support for catching subclasses of exceptions.

    • Added support for MDS protocol 2.51.

  • Integration:

    • Added support for asmdef files.

    • Switch to rename mode when a file is added from a template (to mimic the Unity Editor behavior).

Bug fixes

  • Integration:

    • Fixed handling of malformed messages while communicating with Unity Players.
  • Evaluation:

    • Fixed handling of namespaces in expressions.

2.1.2.0

Released July 2, 2019

Bug fixes

  • Evaluation:

    • Fixed error reporting with non parseable expressions.

2.1.1.0

Released June 27, 2019

New Features

  • Integration:

    • Updated MonoBehaviour API to 2019.1.

Bug fixes

  • Integration:

    • Fixed Unity Project Explorer performance.

    • Fixed reporting warnings and errors to output when lightweight build is enabled.

    • Fixed lightweight build performance.

2.1.0.0

Released June 20, 2019

New Features

  • Integration:

    • Disabled the full build for Unity projects, in favor of using the IntelliSense errors and warnings. Indeed Unity creates a Visual Studio solution with class library projects that represent what Unity is doing internally. That being said, the result of the build in Visual Studio is never used or picked up by Unity as their compilation pipeline is closed. Building in Visual Studio is just consuming resources for nothing. If you need a full build because you have tools or a setup that depends on it, you can disable this optimization (Settings/Tools for Unity/Disable the full build of projects).

    • Added support for Unity packages in the UPE. Only Referenced packages (using manifest.json in the Packages folder) and Local packages (embedded in the Packages folder) are visible.

2.0.2.1

Released May 30, 2019

New Features

  • Integration:

    • Added custom icon for Unity execution targets.

2.0.2.0

Released April 2, 2019

New Features

  • Integration:

    • Added support for automatically refreshing Unity's asset database on save. This is enabled by default and will trigger a recompilation on the Unity side when saving a script in Visual Studio. You can disable this feature in Tools\Options\Tools for Unity\Refresh Unity's AssetDatabase on save.

    • Added support for setting preferred unity installation for offline documentation.

    • Added context menu for the new Editor.

Bug fixes

  • Debugger:

    • Fixed assembly filtering and frame inspection with empty frames.

2.0.1.1

Released March 26, 2019

Bug fixes

  • Integration:

    • Temporarily Make Mono the default and only usable debugger for this very specific release.

2.0.0.6

Released March 26, 2019

New Features

  • Integration:

    • Added support for "Attach to Unity and Play".

2.0.0.5

Released March 20, 2019

New Features

  • Project Generation:

    • Preserve external properties when processing the solution file.
  • Evaluation:

    • Added support for alias-qualified names (only the global namespace for now). So the expression evaluator is now accepting types using the form global::namespace.type.

    • Added support for pointer[index] form, which is semantically identical to pointer dereference *(pointer+index) form.

2.0.0.4

Released March 5, 2019

New Features

  • Integration:

    • Updated the ScriptableObject API.

Bug fixes

  • Integration:

    • Removed namespaces from templates.

2.0.0.3

Released March 5, 2019

New Features

  • Project Generation:

    • Public and serialized fields will no longer cause warnings. We've auto-suppressed the CS0649 and IDE0051 compiler warnings in Unity projects that created these messages.
  • Integration:

    • Prompt to attach to a specific instance if more that one Unity process is running.
  • Evaluation:

    • Added support for local functions.

Bug fixes

  • Debugger:

    • Fixed reading custom attribute on named arguments when using old protocol versions.

2.0.0.2

Released February 4, 2019

New Features

  • Integration:

    • Updated the MonoBehaviour API.

Bug fixes

  • Debugger:

    • Fixed setting primitive values in the debugger.

2.0.0.1

Released December 4, 2018

Bug fixes

  • Integration:

    • Fixed installation package self-containment.

2.0.0.0

Released December 4, 2018

New Features

  • Debugger:

    • Replaced the Unity debugger on the Mac with the same core Unity debugger from Windows.

    • Replaced NRefactory in favor of Roslyn for expression evaluation.

    • Added support for pointers: dereference, casting and pointer arithmetic (both Unity 2018.2+ and the new runtime are required for this).

    • Added support for array pointer view (like in C++). Take a pointer expression then append a comma and the number of elements you want to see.

    • Added support for async constructs.

    • Added support for pseudo variables (exception and object identifiers).

Bug fixes

  • Debugger:

    • Fixed expression evaluation with malformed or unsupported expressions.

1.7.0.0

Released November 13, 2018

New Features

  • Debugger:

    • Added more client information (IP, machine name) on the attach dialog.

Bug fixes

  • Debugger:

    • Fixed a deadlock in the library used to communicate with Unity’s debugger engine, making Visual Studio or Unity freeze, especially when hitting ‘Attach to Unity’ or restarting game.
  • Integration:

    • Fixed Unity plugin activation when another default editor was selected.

    • Fixed Unity file template creation.

1.6.0.2

Released July 24, 2018

Bug fixes

  • Integration:

    • Rolled back the workaround for a Unity performance bug that has been fixed by Unity.

1.6.0.1

Released July 10, 2018

Bug fixes

  • Integration:

    • Fixed Shader code coloration support.

1.6.0.0

Released June 26, 2018

Bug fixes

  • Wizards:

    • Fixed typo with OnApplicationFocus message.
  • Project Generation:

    • Transient workaround for a Unity performance bug: cache MonoIslands when generating projects.

    • Do not convert portable pdb to mdb anymore when using the new Unity runtime.

1.5.0.2

Released April 18, 2018

New Features

  • Integration:

    • Added support for basic Shader code completion.

    • Added support for toggling comments in Shader files.

1.5.0.1

Released March 28, 2018

New Features

  • Integration:

    • Added support for extra templates in the Unity Project Explorer.

1.5.0.0

Released March 21, 2018

New Features

  • Integration:

    • Added support for detecting and attaching to Android players connected through USB.

1.4.0.3

Released March 5, 2018

New Features

  • Project Generation:

    • Added support for the new project generator in Unity 2018.1.
  • Integration:

    • Added option panel for dedicated settings.

1.4.0.2

Released January 24, 2018

Bug fixes

  • Project Generation:

    • Fixed Mono version detection.
  • Integration:

    • Fixed timing issues with 2018.1 and plugin activation.

    • Fixed notifications when detecting a new player.

1.4.0.1

Released January 23, 2018

Bug fixes

  • Integration:

    • Fixed Expand/Collapse folders on double-click

1.4.0.0

Released December 13, 2017

New Features

  • Project Generation:

    • Added support for .NET Standard.

Bug fixes

  • Integration:

    • Fixed automatic pdb to mdb debug symbol conversion.

1.3.0.1

Released December 12, 2017

Bug fixes

  • Integration:

    • Fixed indirect call to EditorPrefs.GetBool impacting the inspector while trying to change array size.
  • Wizards:

    • Refresh roslyn context before inserting method.

1.3.0.0

Released November 20, 2017

New Features

  • Wizards:

    • Added "Implement Unity message" wizard.

    • Added support for the new completion API in VS for Mac 7.4.

1.2.0.0

Released October 23, 2017

New Features

  • Debugger:

    • Added support for portable debug symbol files.

Bug fixes

  • Project Generation:

    • Fixed extra .dll extension wrongly added to the assembly filename.

    • Do not force the AllowAttachedDebuggingOfEditor Unity flag as the default is now 'true'.

1.1.0.3

Released October 23, 2017

New Features

  • Project Generation:

    • Added support for .NET 4.6 profile.

1.1.0.2

Released August 8, 2017

New Features

  • Debugger:

    • Start the attach to process dialog if not sure which Unity to attach to.
  • Project Generation:

    • Always enable unsafe compilation switch when Unity 5.6 is used.

1.1.0.1

Released July 20, 2017

New Features

  • Integration:

    • Added support for localized resources.

1.1.0.0

Released July 12, 2017

New Features

  • Integration:

    • Added support for attaching to players and editors through the Attach to process window.
  • Project Generation:

    • Fixed assembly name references with mcs.rsp files.

    • Added support for assembly.json compilation units.

    • Fixed defines with API levels.

Bug fixes

  • Integration:

    • Fixed shader error message when compiling.

1.0.0.1

Released May 4, 2017

Bug fixes

  • Integration:

    • Fixed active document tracking with hybrid and regular projects.

1.0.0.0

Released May 3, 2017