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CV_CFL_LANG

Note

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Specifies the source code language of the application or linked module.

Syntax

typedef enum CV_CFL_LANG {   
   CV_CFL_C       = 0x00,  
   CV_CFL_CXX     = 0x01,  
   CV_CFL_FORTRAN = 0x02,  
   CV_CFL_MASM    = 0x03,  
   CV_CFL_PASCAL  = 0x04,  
   CV_CFL_BASIC   = 0x05,  
   CV_CFL_COBOL   = 0x06,  
   CV_CFL_LINK    = 0x07,  
   CV_CFL_CVTRES  = 0x08,  
   CV_CFL_CVTPGD  = 0x09,  
   CV_CFL_CSHARP  = 0x0A,  
   CV_CFL_VB      = 0x0B,  
   CV_CFL_ILASM   = 0x0C,  
   CV_CFL_JAVA    = 0x0D,  
   CV_CFL_JSCRIPT = 0x0E,  
   CV_CFL_MSIL    = 0x0F,  
   CV_CFL_HLSL    = 0x10  
} CV_CFL_LANG;  

Elements

CV_CFL_C
Application language is C.

CV_CFL_CXX
Application language is C++.

CV_CFL_FORTRAN
Application language is FORTRAN.

CV_CFL_MASM
Application language is Microsoft Macro Assembler.

CV_CFL_PASCAL
Application language is Pascal.

CV_CFL_BASIC
Application language is BASIC.

CV_CFL_COBOL
Application language is COBOL.

CV_CFL_LINK
Application is a linker-generated module.

CV_CFL_CVTRES
Application is a resource module converted with CVTRES tool.

CV_CFL_CVTPGD
Application is a POGO optimized module generated with CVTPGD tool.

CV_CFL_CSHARP
Application language is C#.

CV_CFL_VB
Application language is Visual Basic.

CV_CFL_ILASM
Application language is intermediate language assembly (that is, Common Language Runtime (CLR) assembly).

CV_CFL_JAVA
Application language is Java.

CV_CFL_JSCRIPT
Application language is Jscript.

CV_CFL_MSIL
Application language is an unknown Microsoft Intermediate Language (MSIL), possibly a result of using the /LTCG (Link-time Code Generation) switch.

CV_CFL_HLSL
Application language is High Level Shader Language.

Remarks

The values in this enumeration are returned by a call to the IDiaSymbol::get_language method.

Requirements

Header: cvconst.h

See Also

Enumerations and Structures
IDiaSymbol::get_language