FIELD_MODIFIERS

Specifies modifiers for a field type.

Syntax

public enum enum_FIELD_MODIFIERS {
    FIELD_MOD_NONE             = 0x00000000,

    // Modifier of the field
    FIELD_MOD_ACCESS_NONE      = 0x00000001,
    FIELD_MOD_ACCESS_PUBLIC    = 0x00000002,
    FIELD_MOD_ACCESS_PROTECTED = 0x00000004,
    FIELD_MOD_ACCESS_PRIVATE   = 0x00000008,

    // Storage modifier of the field
    FIELD_MOD_NOMODIFIERS      = 0x00000010,
    FIELD_MOD_STATIC           = 0x00000020,
    FIELD_MOD_CONSTANT         = 0x00000040,
    FIELD_MOD_TRANSIENT        = 0x00000080,
    FIELD_MOD_VOLATILE         = 0x00000100,
    FIELD_MOD_ABSTRACT         = 0x00000200,
    FIELD_MOD_NATIVE           = 0x00000400,
    FIELD_MOD_SYNCHRONIZED     = 0x00000800,
    FIELD_MOD_VIRTUAL          = 0x00001000,
    FIELD_MOD_INTERFACE        = 0x00002000,
    FIELD_MOD_FINAL            = 0x00004000,
    FIELD_MOD_SENTINEL         = 0x00008000,
    FIELD_MOD_INNERCLASS       = 0x00010000,
    FIELD_TYPE_OPTIONAL        = 0x00020000,
    FIELD_MOD_BYREF            = 0x00040000,
    FIELD_MOD_HIDDEN           = 0x00080000,
    FIELD_MOD_MARSHALASOBJECT  = 0x00100000,
    FIELD_MOD_SPECIAL_NAME     = 0x00200000,
    FIELD_MOD_HIDEBYSIG        = 0x00400000,

    FIELD_MOD_WRITEONLY        = 0x80000000,
    FIELD_MOD_ACCESS_MASK      = 0x000000ff,
    FIELD_MOD_MASK             = 0xffffff00,
    FIELD_MOD_ALL              = 0x7fffffff
};

Fields

FIELD_MOD_ACCESS_TYPE
Indicates that the field cannot be accessed.

FIELD_MOD_ACCESS_PUBLIC
Indicates that the field has public access.

FIELD_MOD_ACCESS_PROTECTED
Indicates that the field has protected access.

FIELD_MOD_ACCESS_PRIVATE
Indicates that the field has private access.

FIELD_MOD_NOMODIFIERS
Indicates that the field has no modifiers.

FIELD_MOD_STATIC
Indicates that the field is static.

FIELD_MOD_CONSTANT
Indicates that the field is a constant.

FIELD_MOD_TRANSIENT
Indicates that the field is transient.

FIELD_MOD_VOLATILE
Indicates that the field is volatile.

FIELD_MOD_ABSTRACT
Indicates that the field is abstract.

FIELD_MOD_NATIVE
Indicates that the field is native.

FIELD_MOD_SYNCHRONIZED
Indicates that the field is synchronized.

FIELD_MOD_VIRTUAL
Indicates that the field is virtual.

FIELD_MOD_INTERFACE
Indicates that the field is an interface.

FIELD_MOD_FINAL
Indicates that the field is final.

FIELD_MOD_SENTINEL
Indicates that the field is a sentinel.

FIELD_MOD_INNERCLASS
Indicates that the field is an inner class.

FIELD_TYPE_OPTIONAL
Indicates that the field is optional.

FIELD_MOD_BYREF
Indicates that the field is a reference argument. This is specifically for method arguments.

FIELD_MOD_HIDDEN
Indicates that the field must be hidden or presented in another context; for example, Visual Basic static locals.

FIELD_MOD_MARSHALASOBJECT
Indicates that the field represents an object with an IUnknown interface.

FIELD_MOD_SPECIAL_NAME
Indicates that the field has a special name, for example, .ctor for a constructor (Visual Basic only).

FIELD_MOD_HIDEBYSIG
Indicates that the field has the Overloads keyword applied to it (Visual Basic only).

FIELD_MOD_WRITEONLY
Indicates that the field is write-only. This value is not included in FIELD_MOD_ALL, as the only use of such write-only fields is for function evaluation. A user must explicitly ask for FIELD_MOD_WRITEONLY fields.

FIELD_MOD_ACCESS_MASK
Indicates a mask for field access.

FIELD_MOD_MASK
Indicates a mask for field modifiers.

Remarks

Used for the dwModifiers member of the FIELD_INFO structure.

These values are also passed to the EnumFields method to filter for specific fields.

Requirements

Header: sh.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See also