PFND3D10DDI_CREATEDEPTHSTENCILSTATE callback function

The CreateDepthStencilState function creates a depth stencil state.

Syntax

PFND3D10DDI_CREATEDEPTHSTENCILSTATE Pfnd3d10ddiCreatedepthstencilstate;

void Pfnd3d10ddiCreatedepthstencilstate(
   D3D10DDI_HDEVICE,
  CONST D3D10_DDI_DEPTH_STENCIL_DESC *,
   D3D10DDI_HDEPTHSTENCILSTATE,
   D3D10DDI_HRTDEPTHSTENCILSTATE
)
{...}

Parameters

D3D10DDI_HDEVICE

*

D3D10DDI_HDEPTHSTENCILSTATE

D3D10DDI_HRTDEPTHSTENCILSTATE

Return Value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device has been removed) in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyDepthStencilState function to destroy the handle that the hDepthStencilState parameter specifies.

The user-mode display driver is not required to create more than 4,096 unique instances of depth-stencil-state objects on a device at a time.

Requirements

   
Windows version Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

D3D10DDI_DEVICEFUNCS

CalcPrivateDepthStencilStateSize

D3D10_DDI_DEPTH_STENCIL_DESC

pfnSetErrorCb

D3D10_DDI_DEPTH_STENCILOP_DESC

DestroyDepthStencilState

Send comments about this topic to Microsoft