PFND3D10DDI_DESTROYQUERY callback function

The DestroyQuery(D3D10) function destroys the specified query object. The query object can be destoyed only if it is not currently bound to a display device.

Syntax

PFND3D10DDI_DESTROYQUERY Pfnd3d10ddiDestroyquery;

void Pfnd3d10ddiDestroyquery(
  D3D10DDI_HDEVICE Arg1,
  D3D10DDI_HQUERY Arg2
)
{...}

Parameters

Arg1

Arg2

Return Value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of DestroyQuery(D3D10) (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

   
Windows version Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

D3D10DDI_DEVICEFUNCS

pfnSetErrorCb