PFND3D11_1DDI_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT callback function

Creates a geometry shader with stream output.

Syntax

PFND3D11_1DDI_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT Pfnd3d111DdiCreategeometryshaderwithstreamoutput;

void Pfnd3d111DdiCreategeometryshaderwithstreamoutput(
  D3D10DDI_HDEVICE Arg1,
  const D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *Arg2,
  D3D10DDI_HSHADER Arg3,
  D3D10DDI_HRTSHADER Arg4,
  const D3D11_1DDIARG_STAGE_IO_SIGNATURES *Arg5
)
{...}

Parameters

Arg1

hDevice

A handle to the display device (graphics context).

Arg2

pOutput [in]

A pointer to a D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT structure that describes the parameters that the user-mode display driver uses to create a geometry shader with stream output.

Arg3

hShader

A handle to the driver's private data for the geometry shader with stream output. The driver returns the size, in bytes, of the memory region that the Direct3D runtime must allocate for the private data from a call to the driver's CalcPrivateGeometryShaderWithStreamOutput(D3D11_1) function. The handle is just a pointer to a region of memory, the size of which the driver requested. The driver uses this region of memory to store internal data structures that are related to its shader object.

Arg4

hRTShader

A handle to the geometry shader with stream output that the driver should use when it calls back into the Direct3D runtime.

Arg5

pSignatures [in]

A pointer to a D3D11_1DDIARG_STAGE_IO_SIGNATURES structure that forms the shader's signature.

Return Value

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Requirements

   
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CalcPrivateGeometryShaderWithStreamOutput(D3D11_1)

D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT

D3D11_1DDIARG_STAGE_IO_SIGNATURES

pfnSetErrorCb