PFND3D11DDI_CREATEDEPTHSTENCILVIEW callback function

The CreateDepthStencilView(D3D11) function creates a depth-stencil view.

Syntax

PFND3D11DDI_CREATEDEPTHSTENCILVIEW Pfnd3d11ddiCreatedepthstencilview;

void Pfnd3d11ddiCreatedepthstencilview(
  D3D10DDI_HDEVICE Arg1,
  const D3D11DDIARG_CREATEDEPTHSTENCILVIEW *Arg2,
  D3D10DDI_HDEPTHSTENCILVIEW Arg3,
  D3D10DDI_HRTDEPTHSTENCILVIEW Arg4
)
{...}

Parameters

Arg1

hDevice [in]

A handle to the display device (graphics context).

Arg2

pCreateDepthStencilView [in]

A pointer to a D3D11DDIARG_CREATEDEPTHSTENCILVIEW structure that describes the parameters that the user-mode display driver uses to create a depth-stencil view.

Arg3

hRTDepthStencilView [in]

A handle to the shader resource view that the driver should use when it calls back into the Direct3D runtime.

Arg4

Return Value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver might run out of memory. Therefore, the driver can pass E_OUTOFMEMORY or D3DDDIERR_DEVICEREMOVED in a call to the pfnSetErrorCb function. The Direct3D runtime determines that any other errors are critical. If the driver passes any errors, which includes D3DDDIERR_DEVICEREMOVED, the Direct3D runtime determines that the handle is invalid; therefore, the runtime does not call the DestroyDepthStencilView function to destroy the handle that the hDepthStencilView parameter specifies.

Requirements

   
Minimum supported client CreateDepthStencilView(D3D11) is supported beginning with the Windows 7 operating system.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CalcPrivateDepthStencilViewSize(D3D11)

D3D11DDIARG_CREATEDEPTHSTENCILVIEW

D3D11DDI_DEVICEFUNCS

DestroyDepthStencilView

pfnSetErrorCb