PFND3D11DDI_SETUNORDEREDACCESSVIEWS callback function

The CsSetUnorderedAccessViews function sets unordered access view (UAV) objects for a compute shader.

Syntax

PFND3D11DDI_SETUNORDEREDACCESSVIEWS Pfnd3d11ddiSetunorderedaccessviews;

void Pfnd3d11ddiSetunorderedaccessviews(
  D3D10DDI_HDEVICE Arg1,
  UINT StartSlot,
  UINT NumViews,
  CONST D3D11DDI_HUNORDEREDACCESSVIEW *,
  CONST UINT *
)
{...}

Parameters

Arg1

StartSlot

NumViews

The total number of views to set.

*

*

Return Value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Microsoft Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of CsSetUnorderedAccessViews (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

   
Windows version CsSetUnorderedAccessViews is supported beginning with the Windows 7 operating system.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

D3D11DDIARG_BUFFER_UNORDEREDACCESSVIEW

D3D11DDI_DEVICEFUNCS

pfnSetErrorCb