D3D11_DDI_SHADER_MIN_PRECISION Enumeration

Specifies minimum precision levels that the user-mode driver supports in shaders.

Syntax

typedef enum D3D11_DDI_SHADER_MIN_PRECISION {
  D3D11_DDI_SHADER_MIN_PRECISION_10_BIT,
  D3D11_DDI_SHADER_MIN_PRECISION_16_BIT
} ;

Constants

D3D11_DDI_SHADER_MIN_PRECISION_10_BIT The minimum precision level is 10-bit.
D3D11_DDI_SHADER_MIN_PRECISION_16_BIT The minimum precision level is 16-bit.

Requirements

   
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3d10umddi.h (include D3d10umddi.h)