D3D10DDIARG_TEXCUBE_DEPTHSTENCILVIEW structure

The D3D10DDIARG_TEXCUBE_DEPTHSTENCILVIEW structure describes a cube texture that is used to create a depth stencil view in a call to the CreateDepthStencilView function.

Syntax

typedef struct D3D10DDIARG_TEXCUBE_DEPTHSTENCILVIEW {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
};

Members

MipSlice

[in] The identifier of the MIP-map slice.

FirstArraySlice

[in] The identifier of the first array slice.

ArraySize

[in] The number of array slices for the texture.

Requirements

   
Windows version Available in Windows Vista and later versions of the Windows operating systems.
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CalcPrivateDepthStencilViewSize

CreateDepthStencilView

D3D10DDIARG_CREATEDEPTHSTENCILVIEW