D3D11_1DDIARG_SIGNATURE_ENTRY structure

Describes an entry for a signature.

Syntax

typedef struct D3D11_1DDIARG_SIGNATURE_ENTRY {
  D3D10_SB_NAME                    SystemValue;
  UINT                             Register;
  BYTE                             Mask;
  D3D10_SB_REGISTER_COMPONENT_TYPE RegisterComponentType;
  D3D11_SB_OPERAND_MIN_PRECISION   MinPrecision;
} D3D11_1DDIARG_SIGNATURE_ENTRY;

Members

SystemValue

[in] The D3D10_SB_NAME-typed value that indicates the system name of the signature entry. The D3D10_SB_NAME enumeration is defined in the D3d10tokenizedprogramformat.hpp header file. One of the following values can be set.

Value System name
D3D10_SB_NAME_UNDEFINED (0) The entry does not have a system name.
D3D10_SB_NAME_POSITION (1) Position.
D3D10_SB_NAME_CLIP_DISTANCE (2) Clip distance.
D3D10_SB_NAME_CULL_DISTANCE (3) Cull distance.
D3D10_SB_NAME_RENDER_TARGET_ARRAY_INDEX (4) Render target array index.
D3D10_SB_NAME_VIEWPORT_ARRAY_INDEX (5) Viewport array index.
D3D10_SB_NAME_VERTEX_ID (6) Vertex ID.
D3D10_SB_NAME_PRIMITIVE_ID (7) Primitive ID.
D3D10_SB_NAME_INSTANCE_ID (8) Instance ID.
D3D10_SB_NAME_IS_FRONT_FACE (9) Is front face.

Register

[in] The number of the register for the signature entry.

Mask

[in] The xyzw mask for the signature entry. The four least significant bits (LSBs) of the mask represent xyzw respectively.

RegisterComponentType

A D3D10_SB_REGISTER_COMPONENT_TYPE type that indicates the register component type.

The D3D10_SB_REGISTER_COMPONENT_TYPE enumeration is defined in the D3d10tokenizedprogramformat.hpp header file.

MinPrecision

A D3D11_SB_OPERAND_MIN_PRECISION type that indicates a minimum precision of source and destination operands.

The D3D11_SB_OPERAND_MIN_PRECISION enumeration is defined in the D3d10tokenizedprogramformat.hpp header file.

Requirements

   
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3d10umddi.h (include D3d10umddi.h)