PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 callback function

BuildRaytracingAccelerationStructure performs a ray tracing acceleration structure build on the GPU.

Syntax

PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 Pfnd3d12ddiBuildRaytracingAccelerationStructure0054;

void Pfnd3d12ddiBuildRaytracingAccelerationStructure0054(
  D3D12DDI_HCOMMANDLIST Arg1,
  const D3D12DDIARG_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 *
)
{...}

Parameters

Arg1

A handle to the command list.

*

In D3D12DDIARG_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054

Description of the acceleration structure to build.

Return Value

Returns VOID.

Remarks

Can be called on graphics or compute command lists but not from bundles.

Requirements

   
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h