D3D12DDI_RESOURCE_BARRIER_TYPE enumeration (d3d12umddi.h)
Specifies the type of resource barrier.
Syntax
typedef enum D3D12DDI_RESOURCE_BARRIER_TYPE {
D3D12DDI_RESOURCE_BARRIER_TYPE_TRANSITION,
D3D12DDI_RESOURCE_BARRIER_TYPE_ALIASING,
D3D12DDI_RESOURCE_BARRIER_TYPE_UAV,
D3D12DDI_RESOURCE_BARRIER_TYPE_0022_RANGED
} ;
Constants
D3D12DDI_RESOURCE_BARRIER_TYPE_TRANSITION A transition barrier that indicates a transition of a set of subresources between different usages. |
D3D12DDI_RESOURCE_BARRIER_TYPE_ALIASING |
D3D12DDI_RESOURCE_BARRIER_TYPE_UAV An unordered access view (UAV) barrier that indicates all UAV accesses to a resource must complete before any future UAV accesses can begin. |
D3D12DDI_RESOURCE_BARRIER_TYPE_0022_RANGED A ranged resource barrier. |
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h (include D3d12umddi.h) |
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for